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Set Attribute from Map blocks don't work in Initialize when using runtim...
Repro steps:1. Import the attached project2. Switch to iOS platform3. Open the VFX Graph Bug scene and observe the face made out of ... Read more
[Android] Device logs 'Color format for DP is invalid' when deploying wi...
Steps to reproduce:1. Open the attached project2. Open Android Logcat3. Connect Android device4. Build and run Expected results: no ... Read more
[iOS][Metal] Crash when loading game on older devices
Reproduction steps:1. Download the Xcode Project from the attached link2. Build and Deploy the app on a device3. In the App press th... Read more
[Android] Texture is offset to one side on some devices with Adreno GPU ...
Steps to reproduce:1. Open the attached project2. Connect Android device3. Build and run Expected results: a blue square is displaye... Read more
[Android][Adreno][OpenGLES3] Rendering Artifacts glitch on Adreno 630 wh...
Reproduction steps:1. Open the attached project "Repro"2. Open Scene "SampleScene"3. Build and Run on Android4. Zoom in and move the... Read more
[Android][OpenGLES 3] GrabPass shaders are not working on Android when '...
Reproduction steps:1. Open the attached user's project "Android Transparency Shader Test 2.zip"2. Go to the Graphics Settings and di... Read more
Creating a Texture3D with format RG_EAC_SNORM causes a crash on iOS
Creating a Texture3D with format RG_EAC_SNORM causes a crash on iOS.This was discovered while trying to expand test coverage for Get... Read more
[iOS] Crash on MTLReportFailure.cold.1 due to a missing endEncoding call...
How to reproduce:1. Download the Xcode project from the provided Google Drive link2. Build and Run the project on a device3. In the ... Read more
[Android][URP] Violet artifacts appear in some Android devices when Dept...
How to reproduce it:1. Open the user's attached project2. Build and Run it on Android3. Observe the around the pit at the center of ... Read more
[Mobile] Directional Light soft shadows doesn't work on mobile devices
Steps in reproduce:1. Open the project attached by the user2. Open "SampleScene"3. Make sure the project is set to build for a mobil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument