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[Mobile]Terrain tree billboards are not rotating while the camera is moving
How to reproduce:1. Open the attached "Tree Billboard Issue Repro" project2. Build for iOS and deploy the Xcode project to the devic... Read more
[Android] Device logs 'Color format for DP is invalid' when deploying wi...
Steps to reproduce:1. Open the attached project2. Open Android Logcat3. Connect Android device4. Build and run Expected results: no ... Read more
[Android] Eyelid is displayed incorrectly when skinMeshRenderer.SetBlend...
How to reproduce:1. Open the user's attached project "TestShader.zip"2. Load the Scene "test1"3. Build and Run the project to an And... Read more
[Android][Vulkan] Black Screen renders on devices with Adreno 640 and Ma...
Reproduction steps:1. Open the "SampleScene" Scene attached "1268824.zip" project2. Switch the platform to Android and Build and Run... Read more
[Android][URP] Unpredictable FPS Throttling on a device while rendering ...
Reproduction steps:1. Open the "New Scene" Scene in the attached "URP Test.zip" project2. Build and Run to an Android Device3. Compa... Read more
[iOS 12] GPU hangs and execution of the command buffer was aborted error...
How to reproduce:1. Open the attached from the link given in Edit2. In the menu bar select Build > Build Configuration3. Set 'Bui... Read more
[Metal][iOS] Shadowmask lighting causes two extra Load/Store Actions whe...
How to reproduce:1. Open the attached 'ShadowmaskLoadStoreActions.zip' project2. Switch Platform to iOS and enable Development Build... Read more
Using Graphics.Blit on temporary RenderTexture results in different outp...
Reproduction steps:1. Open the project in "read-pixels-bug.zip"2. Open SampleScene and enter Play Mode3. Inspect how the 2 first tex... Read more
[Android] [Vulkan] Application crash on Adreno devices using Vulkan
Steps to reproduce: 1) Download attached project and open in Unity2) In Player settings, make sure that Vulkan Graphics API is the t... Read more
Set Attribute from Map blocks don't work in Initialize when using runtim...
Repro steps:1. Import the attached project2. Switch to iOS platform3. Open the VFX Graph Bug scene and observe the face made out of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used