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[Mobile]Terrain tree billboards are not rotating while the camera is moving
How to reproduce: 1. Open the attached "Tree Billboard Issue Repro" project 2. Build for iOS and deploy the Xcode project to the dev... Read more
[Android] Device logs 'Color format for DP is invalid' when deploying wi...
Steps to reproduce: 1. Open the attached project 2. Open Android Logcat 3. Connect Android device 4. Build and run Expected results... Read more
[Android] Eyelid is displayed incorrectly when skinMeshRenderer.SetBlend...
How to reproduce: 1. Open the user's attached project "TestShader.zip" 2. Load the Scene "test1" 3. Build and Run the project to an ... Read more
[Android][Vulkan] Black Screen renders on devices with Adreno 640 and Ma...
Reproduction steps: 1. Open the "SampleScene" Scene attached "1268824.zip" project 2. Switch the platform to Android and Build and R... Read more
[Android][URP] Unpredictable FPS Throttling on a device while rendering ...
Reproduction steps: 1. Open the "New Scene" Scene in the attached "URP Test.zip" project 2. Build and Run to an Android Device 3. Co... Read more
[iOS 12] GPU hangs and execution of the command buffer was aborted error...
How to reproduce: 1. Open the attached from the link given in Edit 2. In the menu bar select Build > Build Configuration 3. Set 'Bui... Read more
[Metal][iOS] Shadowmask lighting causes two extra Load/Store Actions whe...
How to reproduce: 1. Open the attached 'ShadowmaskLoadStoreActions.zip' project 2. Switch Platform to iOS and enable Development Bui... Read more
Using Graphics.Blit on temporary RenderTexture results in different outp...
Reproduction steps: 1. Open the project in "read-pixels-bug.zip" 2. Open SampleScene and enter Play Mode 3. Inspect how the 2 first ... Read more
[Android] [Vulkan] Application crash on Adreno devices using Vulkan
Steps to reproduce: 1) Download attached project and open in Unity 2) In Player settings, make sure that Vulkan Graphics API is the... Read more
Set Attribute from Map blocks don't work in Initialize when using runtim...
Repro steps: 1. Import the attached project 2. Switch to iOS platform 3. Open the VFX Graph Bug scene and observe the face made out ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow