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[Android][URP][OpenGLES] Only RenderQueue Transparent GameObjects are re...
Reproduction steps: 1. Open the attached project "EmptyTest.zip" 2. In the Project window under the "Assets" folder open "TerrainTes... Read more
[iOS] Player crashing when connecting external Display via USB-C port
Reproduction steps: 1. Open the project in "bug.zip" 2. Build for iOS 3. Connect an external display to the device using a USB-C por... Read more
[Android][OpenGL] Artifacts appear on a GameObject using CubeMap Materia...
How to reproduce: 1. Open the user's attached "BlendCubemap.zip" project 2. Build and run on the "SampleScene" on an Android device ... Read more
[Android] Shader compiler generates ivec3 instead of ivec2 when compilin...
Reproduction steps: 1. Open the attached projected "ShaderCompilerIncorrectType.zip" 2. Select "TextureLoadCompilerBugTest.shader" 3... Read more
[Android][Vulkan] When using Antialiasing with Vulkan the FPS fluctuates...
Reproduction steps: 1. Download the project from the Google Drive link 2. In the Quality settings set the Antialiasing to 2x, 4x or ... Read more
[iOS] MSAA setting of the Camera is ignored when MSAA is enabled in the ...
Reproduction steps: 1. Open the attached project "MSAA.zip" 2. Build and Deploy the Scene "SampleScene" to an iOS device 3. Capture ... Read more
[Android] Camera Clipping Plane clips through game objects on certain de...
Reproduction steps: 1. Download and open the attached project: "clipPlaneTest.zip" 2. Build and Run the project to Android 3. Open t... Read more
[Mobile][Linear] IMGUI objects are brighter in the mobile Build when Lin...
How to reproduce: 1. Open the user's attached "BugIMGUIlinearAndroid" project 2. Connect Android (or iOS) device 3. Open the Build S... Read more
[Mobile] URP GameObjects with TerrainLit shader are rendered lighter tha...
Steps to reproduce: 1. Open the attached project "1340751-Test.zip" 2. Attach a Mobile device 3. Build and run the "SampleScene" sce... Read more
[Metal] Tessellation shader is either invisible or not shaded properly, ...
Reproduction steps: 1. Open the project that the customer attached in "TessellationMetalIssue-2021.2.zip" 2. Enter Play Mode in Samp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device