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[Android][IL2CPP] Build fails when using linker-flag "--long-plt" in Pro...
Repro steps: 1. Open attached project 2. Make sure IL2CPP is set as the Scripting Backend 3. Attempt to build the project Actual: B... Read more
[Mobile] In TMPro's Input fields the caret doesn't show up when Hide Mob...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Touch the lower Input field 4. Enter some text and try to move ... Read more
[Android] Can't relocate the caret in Input Fields when Hide Mobile Inpu...
Repro steps: 1. Create a new project 2. Add a regular Input Field 3. Enable "Hide Mobile Input" 4. Build and Run on Android 5. Touch... Read more
[iOS]Crash with samavanDefender`main(argc=<unavailable>, argv=<unavailab...
How to reproduce: 1. Open the attached UnityAdTest.zip project 2. Build for iOS and deploy the Xcode project to the device 3. Click... Read more
[Mobile] Resetting the Player Settings does not reset Icons to default e...
Repro steps: 1. Create a new project 2. Switch build target to Android/iOS 3. Go to Player Settings -> Icon 4. Assign any icon 5. Cl... Read more
[Android] Android.JNI.CallVoidMethod 15-20ms stalls on OnePlus devices w...
Repro steps: 1. Open attached project 2. Make sure "Development Build" and "Autoconnect Profiler" are checked 3. Build and Run on An... Read more
[Android] Tilemap flickers when moving with an Orthographic camera on Ad...
Repro steps: 1. Open attached project 2. Build and Run on Android Actual: The tilemap flickers as it's moving Reproducible with: 2... Read more
[iOS] Crash when calling UnityBatchPlayerLoop()
Reproduction steps: 1. Download and open the attached "iOS" build 2. Deploy the project to an iOS device 3. Observe the crash Actua... Read more
[Android] Incremental GC is not enabled for ARM64 devices when building ...
How to reproduce: 1. Open the attached "Repro1270381.zip" Project 2. Make sure that ARMv7 and ARM64 are selected in Project Settings... Read more
[Android][GLES3] Using framebufferfetch and sampling a texture at the sa...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Check for errors in the logcat Actual: GLSL link error: Error:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture