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[Mobile] Android and iOS do not support fp16 on Compute Shader
How to reproduce:1. Open the attached "fp16Test" Project2. Switch the target platform to iOS or Android3. In the Project window, sel... Read more
[Android] Audio stops playing after a bluetooth speaker is connected to ...
Repro steps:1. Open attached project2. Build and Run on Android3. Notice the sound playing in the app4. Connect a bluetooth speaker ... Read more
[Android] Unable to launch activity that extends UnityPlayerActivity class
Steps:1: Create project by following steps in tutorial: https://docs.unity3d.com/2020.1/Documentation/Manual/AndroidUnityPlayerActiv... Read more
[IOS] Display.displays does not update when disconnecting an external di...
Reproduction steps:1. Open attached project "Case_1330759"2. Build and Deploy the Project to an iOS device3. Observe the Text in the... Read more
"Sign in with Apple" package returns empty user name and email address a...
How to reproduce:1. Open the user-supplied project in Unity2. Build "SampleScene" on iOS and open the Xcode project3. Make sure Auth... Read more
Android crash when turning Android Minify to Proguard
Steps to reproduce:1. Open User-supplied project with Android platform2. In Project Settings -> Player -> Publishing Settings ... Read more
[Android] Galaxy S20 freezes after several seconds with animated charact...
Steps to reproduce:1. Open attached project "803118 S20 Crash.zip"1.1 Make sure "GPU Skinning" checkbox in "Player settings" window ... Read more
Xcode linker emits "Ignoring invalid debug info" warnings when archiving...
How to reproduce:1. Open the attached "1233645" Unity project2. Build the "SampleScene" Scene for iOS3. Open the Xcode project, navi... Read more
[ReplayKit] Application freezes when ReplayKit.StartBroadcasting() is ca...
How to reproduce:1. Open the user-supplied project2. Build for iOS and launch the build on a device3. Click the Button in the displa... Read more
[Android] ADB retunelling is causing several issues regarding external t...
Issues:• In External Tools, Ticking or unticking JDK / NDK / Gradle results in NullRefference errors• In External Tools, Ticking or ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject