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[Android] Development Build crashes on “MemoryProfiler::MemoryProfiler()...
Repro steps: 1. Open attached project 2. Build and Run on Android Actual: Black screen appears without a splash screen and a crash ... Read more
[Mobile] Reflection is distorted when using Baked reflection probes
1. Open the attached project; 2. Open SampleScene; 3. Make sure Reflection Probe type is set to Baked; 4. Rebake Reflection probes; ... Read more
[Android] On some devices view doesn't rotate to the opposite one of how...
How to reproduce: 1. Open the attached project 2. Build and run Main scene on device (press autorotation button and enable all orien... Read more
[Android] "Preserve framebuffer alpha" flag always shows the phone backg...
Steps to reproduce: 1. Open user attached project 2. Make sure that Preserve Framebuffer Alpha is enabled 3. Build & Run to an Andr... Read more
"Gradle prewarm failed" error does not give the actual reason of failure
Fixed in: 2019.2.0a2 Read more
[iOS] App takes longer to load when Show Splash Screen is enabled
How to reproduce: 1. Open the attached project 2. Go to Menu -> File -> Built settings -> Player settings -> enable Show Splash Scr... Read more
[iOS] Input.touchCount does not reset after opening and closing the Cont...
How to reproduce: 1. Open the attached TouchCount.zip project 2. Build for iOS and deploy the Xcode project to the device 3. Keep mu... Read more
[Android ] Videoplayer with 1080p freezes when being transcoded with cod...
To reproduce: 1. Open attached project 2. Press on video and make sure that transcode is checked, dimensions set to Original 1920x10... Read more
[IL2CPP][Mobile] Undefined reference to 'void RegisterUnityClass<AssetIm...
Repro steps: 1. Open attached project 2. Build on Android Actual: Build fails with "CommandInvokationFailure: Failed to link 'libun... Read more
[Android] Massive SpriteRenderer.MultipleRender spikes on some Android d...
Steps to reproduce: 1. Open user attached project 2. Build and Run to an Android device 3. Profile the game and observe the frequent... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions