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[Android][Vulkan] Indirect Compute shader is not rendered on the screen
To reproduce: 1. Open the attached project; 2. Change Graphics API to Vulkan; 3. Build and Run "ShaderTest_Custom_ComputeShader_Ind... Read more
[Metal][iOS] Some particles are being rendered over non-transparent obje...
To reproduce: 1. Import Low Poly Strategy Prototyper project from the asset store 2. Remove BuildTargetGroup.WebPlayer entry to fix... Read more
[Android] A black screen is seen after transitioning from one scene to a...
Repro steps: 1. Open QA attached project "repro_1098019" 2. Build and Run on Android 3. Observe the device's display Expected: The ... Read more
[Android] Depth texture is not readable in BlueStacks and some Android d...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Observe the display Actual: The blue depth texture is blank ... Read more
[Android] Video player unable to play video from Asset bundles
Steps to reproduce: 1. Open attached project 2. Build and run on Android 3. Observe video not playing (Or playing very choppily, wai... Read more
[Android] Particle system with GPU Instancing enabled freezes the app
Steps to reproduce: 1. Open attached project, or "[FTP] Particles" project from collab 1.1 Make sure GLES3 is selected as the on... Read more
[Android] system resolution is not set to 4K when running on 4K display
Reproduction steps: 1. Open "1178233" project 2. Build & Run for Android 3. Notice "System width", "Render width" and "Resolution w... Read more
[Android][Vulkan] Transcoded video to H265 Crashes player
Steps to reproduce: 1. Open new project 2. Set up video player to output a Render Texture. 3. Set Render texture on Image on UI 4. S... Read more
[Android] No warning when device support only Gles2, and Gles3 is the on...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Gles3 is the only Graphics API in the Player Settin... Read more
[Android] [Linux] "Unable to forward network traffic to device" when tr...
Required: Unity configured to build to Android devices. Repro steps: 1. Open the attached project 2. Build and run to Android devic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic