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[iOS] If memory of device is 2GB over, SystemInfo.systemMemorySize is re...
Step to reproduce: 1. Open the attached project ("1319420.zip") 2. Build and deploy the project to a device with more than 2GB of me... Read more
[iOS] Wireless MFI controller input is not detected until the Applicatio...
Steps to reproduce: 1. Open project in "project.zip" 2. Build for iOS 3. Connect a supported MFI controller to an iOS device (tested... Read more
[Mobile] Crash with no stacktrace when apk is ran
Reproduction steps: 1. Open user's attached project 2. Build and run on Android/iOS Reproducible with: 2018.4.32f1, 2019.4.23f1, 20... Read more
[PostProcessing] [Mobile] [Gles2] Bloom effect gives way too bright output
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Gles2 3) Build and Run proje... Read more
[Android][Vulkan] Terrain is not rendered with specific Camera settings ...
How to reproduce: 1. Open attached project 2. Build&Run to Android device Expected result - Terrain is rendered Actual result - Ter... Read more
[Android] Gradle build system does not escape backslash character on Key...
Reproduction steps: 1) Open any project or create a new one 2) Set up keystore. Note: Keystore alias password must contain backslash... Read more
[Android] java.util.HashMap call crash when running built application
To reproduce: 1. Open user's project 2. Build it for Android 3. Launch the application Expected: application doesn't crash Actual: ... Read more
[iOS] Pasting Unicode U+FDFD to InputField clears the font texture
Reproduction steps: 1. Open the attached project "fdfdTest.zip"; 2. Make a build for iOS platform; 3. Launch the built project on an... Read more
[Android] SystemInfo ARM big.LITTLE configuration reports 1 big + 7 litt...
For CPUs that have 4 silver + 3 gold + 1 prime cores configuration, Unity SystemInfo ARM big.LITTLE configuration reports 1 big + 7 ... Read more
[Android] "EventSystems.StandaloneInputModule.ProcessTouchEvents" messag...
Reproduction steps: 1. Open "1209550" project 2. Build & Run for Android 3. Press any UI Button 4. Check the Logcat Expected Result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects