Search Issue Tracker

0
votes
Fixed

[iOS] Opening app from URI crashes on iOS. "libc++abi.dylib: terminating...

Mobile

-

Dec 09, 2016

-

Version/s: 5.5.0f3

Reproduction Steps: 1. Open User's project 2. Note user tests on Simulator. To test on device set Target SDK in Player Settings from... Read more

0
votes
Won't Fix

[Android] Input.touchCount returns 2 or less when more than 3 fingers t...

Mobile

-

Dec 08, 2016

-

Version/s: 5.4.0f3

How to reproduce: 1. Create a new project and import the attached package to it 2. Build the project on Android 3. Put three fingers... Read more

2
votes
Duplicate

[Android] Resources and scene doesn't load when using split application ...

Mobile

-

Dec 07, 2016

-

Version/s: 5.5.0f3

How to reproduce: 1. Open the attached project "LoadingBug.zip" 2. Make sure that Split Application binary is enabled in player sett... Read more

1
votes
By Design

[Mobile] Inconsistent touch input between iOS and Andoid; stable touch b...

Mobile

-

Dec 11, 2016

-

Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached "Archive" project. 2. Take a smaller dpi device with a bigger screen(It is easier to noti... Read more

0
votes
Fixed

[Gradle] Gradle build fails because of wrong keystore path in the genera...

Mobile

-

Nov 25, 2016

-

Version/s: 5.5.0b11

There is wrong keystore path in generated build.gradle using gradle build system on Windows, when the keystore path is manually edi... Read more

2
votes
Fixed

[Gradle] Building fails giving misleading HardcodedDebugMode error

Mobile

-

Dec 04, 2016

-

Version/s: 5.5.0f3

How to reproduce: 1. Open the attached "857989GradleAndroidRes.zip" project 2. Set "Android" as the current target 3. Set "Gradle" ... Read more

0
votes
Fixed

[WSA][UWP] build&run fails on windows phone 10 with il2cpp with Exception

Mobile

-

Dec 19, 2016

-

Version/s: 5.4.4f1

Steps to reproduce: 1. Open any Unity project 2. Build&run on Windows Phone with Universal 10 SDK using IL2CPP scripting backend Ex... Read more

0
votes
Fixed

[Mobile] Compressing Reflection Probes to 'RGB Compressed PVRTC 4 bits' ...

Mobile

-

Dec 20, 2016

-

Version/s: 5.5.0p1

When a Reflection Probe is set to 'RGB Compressed PVRTC 4 bits' in the Import Settings, 'RGB 24 bit' compression is applied instead.... Read more

2
votes
Fixed

[Android] Delay after splash image and distorted background image

Mobile

-

Dec 21, 2016

-

Version/s: 5.5.0p3

How to reproduce: 1. Open the attached project "SplashImagTest.zip" 2. Go to Player Settings and make sure that splash screen is ena... Read more

0
votes
Fixed

Unresponsive Editor for 30-60 secs when "OK" is pressed in "Google Play ...

Mobile

-

Dec 22, 2016

-

Version/s: 5.6.0b2

Reproduction steps: 1. Download project from the attached link. 2. Build it for iOS. 3. Wait for "Google Play Games not configured... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.