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Input phase "Moved" is not registered when Thread is sleeping
Steps to reproduce: 1. Open and build supplied project 2. Press the button, then drag across the screen Expected: 'Began', 'Moved',... Read more
[Android] Graphics.DrawMeshInstancedIndirect is glitchy on devices conta...
How to reproduce: 1. Open user attached project 2. Build and run project to Android Expected result: Spheres are instanced just lik... Read more
[Android] Terrain is rendered with artifacts on certain Android device
How to reproduce: 1. Open user attached project 2. Build & Run project to Android and observe the Terrain Expected result: Terrain ... Read more
[2017.3][Memory Profiler][.NET 3.5] Taking a Snapshot when using .NET 3....
To reproduce: 1. Download attached project "2017-3_BigProject_Updated.zip" and open in Unity 2. Set "Scripting Runtime Version" to ... Read more
[Mobile] Game View stretching when using Unity Remote 5 version 2.0
How to reproduce: 1. Open the attached project 2. Go to Menu bar-> Edit-> Project Settings-> Editor-> Device-> Chose Any iOS/Androi... Read more
[Android][GLES3] Shading based on the difference between the sampled de...
Repro steps: 1. Open the attached project "repro_1330519" 2. Build and Run on Android Expected: Shading at bottom of particles shou... Read more
[Android] Profiler and app freeze when taking memory snapshot
To reproduce: 1. Open the attached project (link in edit) 2. Build and Run for Android (Make sure Autoconnect Profiler is enabled) ... Read more
[Mobile] Shader created from normals in Shader Graph looks pixelated whe...
To reproduce: 1. Open attached project 2. Open sample scene 3. Build and run to Android or OS platform Actual result: The shader l... Read more
[iOS] Crash in 'unity_z_inflate at inflate.c' when loading PNG file from...
Reproduction steps: 1. Open the attached project 'LoadPNGTest.zip'. 2. Build it to iOS device. - Make sure you open '.xworkspace' ... Read more
[iOS] iOS Trampoline extern "C" doesn't work with Objective C
Reproduction Steps: 1. Open "Case793420" project 2. Enter valid Player Settings > Automatic Signing TeamID 3. Enter valid Player Set... Read more
All about bugs
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