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0
votes
Fixed

Memory usage increases while switching application to background and bac...

Mobile

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Dec 26, 2019

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Version/s: 2017.4, 2018.4.14f1

To reproduce: 1. Open attached project 2. Build and run to Android device with the development build 3. From project folder copy OBB... Read more

0
votes
Fixed

[iOS] On-device Shader compilation hangs ~10% of the time on the specifi...

Mobile

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Jan 08, 2019

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Version/s: 2018.2.13f1

1 out of 10 times the player freezes when warming up shaders. This also happens at runtime when the shaders just get compiled on a d... Read more

0
votes
Fixed

OnDemandRendering with reports RenderTexture Exception

Mobile

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Aug 31, 2019

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Version/s: 2019.3.0a7, 2019.3.0b1

Using the OnDemandRendering API commands such as OnDemandRendering.renderFrameInterval yields Exceptions in the console in Play Mode... Read more

0
votes
Not Reproducible

[Android][IL2CPP] App crashes on Splash Screen with IL2CPP

Mobile

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Oct 21, 2019

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Version/s: 2020.1.0a8, 2020.1.0a9

Reproduction steps: 1. Open "case_1193006-VulcanAndroidBugnew.zip" project 2. Build & Run for Android Actual Result: App crashes R... Read more

0
votes
Third Party Issue

[Android][GLES3] Shading based on the difference between the sampled de...

Mobile

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Apr 20, 2021

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Version/s: 2019.4, 2019.4.23f1, 2020.3, 2021.1, 2021.2

Repro steps: 1. Open the attached project "repro_1330519" 2. Build and Run on Android Expected: Shading at bottom of particles shou... Read more

0
votes
Won't Fix

[iOS] Changing screen's orientation produces warnings in the Xcode console

Mobile

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Feb 26, 2018

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Version/s: 2017.3.1p1

To reproduce: 1. Create a new project 2. Build it for iOS platform 3. Run on the device 4. Turn device to change screen orientation ... Read more

1
votes
Fixed

[IL2CPP] Android application performance is decreased on newer Unity ver...

Mobile

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Feb 26, 2018

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Version/s: 2017.2.0f3, 2017.3.1f1

Steps to reproduce: 1) Download user's attached project 2) Open downloaded project with Unity 2017.3.0p4 or older 3) Build and run t... Read more

10
votes
Fixed

[iOS][TileMap] Tilemap.SetTile() does not set tiles on iOS platform

Mobile

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Feb 27, 2018

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Version/s: 2017.3.1p1

Reproduction Steps: 1. Open User's project 2. Run "TestScene" 3. Notice Unity logo 4. Build and deploy to an iOS device 5. Notice th... Read more

6
votes
Fixed

[Android] Application crashes on start when Minify is set to Proguard in...

Mobile

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Dec 12, 2019

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Version/s: 2019.3.0f1, 2019.3.0f3

To reproduce: 1. Create a new project 2. Change the platform to Android 3. Set Minify with Proguard 4. Build and run to android devi... Read more

0
votes
Won't Fix

[Android] Massive SpriteRenderer.MultipleRender spikes on some Android d...

Mobile

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Nov 01, 2018

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Version/s: 2018.2.14f1

Steps to reproduce: 1. Open user attached project 2. Build and Run to an Android device 3. Profile the game and observe the frequent... Read more

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