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Memory usage increases while switching application to background and bac...
To reproduce: 1. Open attached project 2. Build and run to Android device with the development build 3. From project folder copy OBB... Read more
[iOS] On-device Shader compilation hangs ~10% of the time on the specifi...
1 out of 10 times the player freezes when warming up shaders. This also happens at runtime when the shaders just get compiled on a d... Read more
OnDemandRendering with reports RenderTexture Exception
Using the OnDemandRendering API commands such as OnDemandRendering.renderFrameInterval yields Exceptions in the console in Play Mode... Read more
[Android][IL2CPP] App crashes on Splash Screen with IL2CPP
Reproduction steps: 1. Open "case_1193006-VulcanAndroidBugnew.zip" project 2. Build & Run for Android Actual Result: App crashes R... Read more
[Android][GLES3] Shading based on the difference between the sampled de...
Repro steps: 1. Open the attached project "repro_1330519" 2. Build and Run on Android Expected: Shading at bottom of particles shou... Read more
[iOS] Changing screen's orientation produces warnings in the Xcode console
To reproduce: 1. Create a new project 2. Build it for iOS platform 3. Run on the device 4. Turn device to change screen orientation ... Read more
[IL2CPP] Android application performance is decreased on newer Unity ver...
Steps to reproduce: 1) Download user's attached project 2) Open downloaded project with Unity 2017.3.0p4 or older 3) Build and run t... Read more
[iOS][TileMap] Tilemap.SetTile() does not set tiles on iOS platform
Reproduction Steps: 1. Open User's project 2. Run "TestScene" 3. Notice Unity logo 4. Build and deploy to an iOS device 5. Notice th... Read more
[Android] Application crashes on start when Minify is set to Proguard in...
To reproduce: 1. Create a new project 2. Change the platform to Android 3. Set Minify with Proguard 4. Build and run to android devi... Read more
[Android] Massive SpriteRenderer.MultipleRender spikes on some Android d...
Steps to reproduce: 1. Open user attached project 2. Build and Run to an Android device 3. Profile the game and observe the frequent... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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