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1
votes
Fixed

[Android] "Input.GetMouseButton" stays true if there is a touch interrupt

Mobile

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Feb 13, 2018

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Version/s: 2018.1.0b6

Reproduction steps:1. Download and open attached project ("InputTest.zip")2. Build and run "test.unity" scene on an Android device3.... Read more

0
votes
Duplicate

[Android] ARM64 architecture takes longer to execute StackTrace API than...

Mobile

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Aug 19, 2019

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Version/s: 2017.4, 2018.4, 2018.4.3f1, 2019.1, 2019.2, 2019.3, 2020.1.0a1

Reproduction steps:1. Open "1177601" project2. "Player Settings" -> "Configuration" -> "Scripting Backend" -> "IL2CPP"3. "P... Read more

0
votes
Fixed

[Android][Vulkan] Sprites flicker when moving them in the scene

Mobile

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Mar 21, 2021

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Version/s: 2018.4, 2019.4, 2019.4.22f1, 2020.2, 2020.3, 2021.1

Repro steps:1. Open user attached project "Test"2. Make sure Graphics API is set to Vulkan3. Build and Run on Android4. Press the "&... Read more

0
votes
Fixed

[iOS] [Metal] Application crash if Post Process Layer(Script) script com...

Mobile

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Apr 20, 2018

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Version/s: 2018.2.0a9, 2018.2.0b1

Steps to reproduce: 1) Download attached project and open in Unity2) Open scene "SampleScene" and make sure that Post Process Layer(... Read more

0
votes
Fixed

[Android] Crash on start if Auto Generate Lighting is enabled

Mobile

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Jul 26, 2018

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Version/s: 2018.3.0a5, 2018.3.0a6

Steps to reproduce: 1) Download attached project and open in Unity2) Check the Lighting tab and make sure Auto Generate lighting is ... Read more

0
votes
Won't Fix

[iOS] Changing screen's orientation produces warnings in the Xcode console

Mobile

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Feb 26, 2018

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Version/s: 2017.3.1p1

To reproduce:1. Create a new project2. Build it for iOS platform3. Run on the device4. Turn device to change screen orientation5. In... Read more

1
votes
Fixed

[IL2CPP] Android application performance is decreased on newer Unity ver...

Mobile

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Feb 26, 2018

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Version/s: 2017.2.0f3, 2017.3.1f1

Steps to reproduce:1) Download user's attached project2) Open downloaded project with Unity 2017.3.0p4 or older3) Build and run the ... Read more

10
votes
Fixed

[iOS][TileMap] Tilemap.SetTile() does not set tiles on iOS platform

Mobile

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Feb 27, 2018

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Version/s: 2017.3.1p1

Reproduction Steps:1. Open User's project2. Run "TestScene"3. Notice Unity logo4. Build and deploy to an iOS device5. Notice that no... Read more

0
votes
Fixed

[Android][GLES3] Using framebufferfetch and sampling a texture at the sa...

Mobile

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Aug 20, 2020

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Version/s: 2019.1.0b10, 2019.3.15f1, 2019.4, 2020.1, 2020.2

Repro steps:1. Open attached project2. Build and Run on Android3. Check for errors in the logcat Actual: GLSL link error: Error: uni... Read more

0
votes
By Design

[PostProcessing] [Mobile] [Gles2] Bloom effect gives way too bright output

Mobile

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Nov 22, 2018

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Version/s: 2019.1.0a10

Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to Gles23) Build and Run project ... Read more

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