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[Android][Vulkan] Indirect Compute shader is not rendered on the screen
To reproduce: 1. Open the attached project; 2. Change Graphics API to Vulkan; 3. Build and Run "ShaderTest_Custom_ComputeShader_Ind... Read more
[Android] Lighting/shader issue with terrains on devices with certain Ad...
Steps to reproduce: 1. Open reduced project from OC link 2. Build for android device 3. On device, slide to the left, find the robot... Read more
[Android] Memory fragmentation occurring upon loading a Scene
Reproduction steps: 1. Open the attached user's project "GoliathFromScratch.zip" 2. Switch to Android Platform 3. Open Android Logca... Read more
[Mobile] Custom Shader with Fallback to InternalErrorShader crashes the ...
How to reproduce: 1. Open the attached project 2. Build for iOS and deploy the Xcode project to the iOS device --Crash-- Reproducib... Read more
[Mobile] [LWRP] Meshes are not rendered in the scene, only the skybox
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Gles3 and Color space(Androi... Read more
[Android] Screen.orientation does not change if rotating device from one...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Hold the device in either landscape orientation and notice the ... Read more
[iOS] Mesh memory usage increase from 2018.2 to 2018.3 and forward
To reproduce: 1. Open users attached project "MeshCompression 2018.2.20.zip" 2. In Player Settings make sure Vertex Compression is e... Read more
[Android] Additional arguments are not being used for the second IL2CPP ...
To reproduce: 1. Open attached project 2. Open Extra -> il2cppArgs menu, this is an additional menu added by included ExtraSettings ... Read more
[Windows] Unity remote 5 is not streaming Game View to the mobile phone ...
How to reproduce: 1. Open the attached Test.zip project 2. Go to Menu bar-> Edit-> Project Settings-> Editor-> Device-> Chose Any iO... Read more
GetPixel() on a Texture2D will always return White on Android devices
Steps to reproduce: 1. Open user attached project "NawmalAR.zip" 2. Build for android device 3. Print or open image "P.png" on the m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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