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0
votes
Not Reproducible

[Android][Vulkan] Indirect Compute shader is not rendered on the screen

Mobile

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Dec 06, 2018

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Version/s: 2019.1.0a9, 2019.1.0a10

To reproduce: 1. Open the attached project; 2. Change Graphics API to Vulkan; 3. Build and Run "ShaderTest_Custom_ComputeShader_Ind... Read more

0
votes
By Design

[Android] Lighting/shader issue with terrains on devices with certain Ad...

Mobile

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Sep 11, 2017

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Version/s: 2017.1.0p5

Steps to reproduce: 1. Open reduced project from OC link 2. Build for android device 3. On device, slide to the left, find the robot... Read more

1
votes
By Design

[Android] Memory fragmentation occurring upon loading a Scene

Mobile

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Feb 03, 2021

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Version/s: 2019.4, 2020.2.2f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open the attached user's project "GoliathFromScratch.zip" 2. Switch to Android Platform 3. Open Android Logca... Read more

0
votes
Fixed

[Mobile] Custom Shader with Fallback to InternalErrorShader crashes the ...

Mobile

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Apr 08, 2019

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Version/s: 2017.4.3f1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached project 2. Build for iOS and deploy the Xcode project to the iOS device --Crash-- Reproducib... Read more

0
votes
Fixed

[Mobile] [LWRP] Meshes are not rendered in the scene, only the skybox

Mobile

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Sep 27, 2018

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Version/s: 2018.3.0a10, 2018.3.0b4

Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure Graphics API is set to Gles3 and Color space(Androi... Read more

1
votes
Fixed

[Android] Screen.orientation does not change if rotating device from one...

Mobile

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Aug 27, 2020

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Version/s: 2019.3.0a5, 2019.4, 2020.1, 2020.1.2f1, 2020.2

Repro steps: 1. Open attached project 2. Build and Run on Android 3. Hold the device in either landscape orientation and notice the ... Read more

0
votes
Fixed

[iOS] Mesh memory usage increase from 2018.2 to 2018.3 and forward

Mobile

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Feb 12, 2019

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Version/s: 2018.3.0a2, 2019.1.0a1, 2019.2.0a1, 2019.2.0a4

To reproduce: 1. Open users attached project "MeshCompression 2018.2.20.zip" 2. In Player Settings make sure Vertex Compression is e... Read more

0
votes
Fixed

[Android] Additional arguments are not being used for the second IL2CPP ...

Mobile

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Sep 18, 2019

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Version/s: 2018.4, 2019.3.0b3

To reproduce: 1. Open attached project 2. Open Extra -> il2cppArgs menu, this is an additional menu added by included ExtraSettings ... Read more

1
votes
Not Reproducible

[Windows] Unity remote 5 is not streaming Game View to the mobile phone ...

Mobile

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Mar 31, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the attached Test.zip project 2. Go to Menu bar-> Edit-> Project Settings-> Editor-> Device-> Chose Any iO... Read more

1
votes
Won't Fix

GetPixel() on a Texture2D will always return White on Android devices

Mobile

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Nov 03, 2017

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Version/s: 2017.3.0b2

Steps to reproduce: 1. Open user attached project "NawmalAR.zip" 2. Build for android device 3. Print or open image "P.png" on the m... Read more

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