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[Simulator] Options in 'Control Panel' are overlapping On decreasing the...
After installing the 'Adaptive Performance' Package. When it's Settings options are expanded in 'Control Panel' then On decreasing t... Read more
[Android] READ_PHONE_STATE permission is added in the AndroidManifest.xm...
Steps to reproduce: 1) Update SDK to the latest version (26.0.2) 2) Download attached project 'Repo.zip' and open in Unity 3) Build... Read more
[Android] Video Player cannot play files located in the Persistent Data ...
Repro steps: 1. Open QA attached project ” repro_1168329" 2. Build and Run on Android Actual: An error is displayed on the screen ... Read more
[IL2CPP][Android] Crash on "AudioManager::ShutdownReinitializeAndReload...
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Application crashes when the scene is ran Exp... Read more
Android build crashes when using Proguard or Gradle (Experimental) in th...
To reproduce: 1. Open the project, attached by the user (BustedAndroidBuild.zip) 2. In the Player Settings -> Other Settings Minify... Read more
[iOS] Shadows fail to render using A6 or older OpenGLES2 devices
Reproduction steps: 1. Open the attached project. 2. Makew sure graphics API is set to OpenGLES2 2. Build it to iPhone 5 or older iO... Read more
GetPixel() on a Texture2D will always return White on Android devices
Steps to reproduce: 1. Open user attached project "NawmalAR.zip" 2. Build for android device 3. Print or open image "P.png" on the m... Read more
[Mobile] In TMPro's Input fields the caret doesn't show up when Hide Mob...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Touch the lower Input field 4. Enter some text and try to move ... Read more
[Android][Vulkan] Sprites flicker when moving them in the scene
Repro steps: 1. Open user attached project "Test" 2. Make sure Graphics API is set to Vulkan 3. Build and Run on Android 4. Press th... Read more
[Android][GLES2]NVIDIA Shield Tablet crash on OPENGLES 2
Steps to reproduce: 1. Open attached"GraphicsPerf-master_FlorianFixes" project 2. Build "Lights" scene with OPENGLES2 Graphics API 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type