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[iOS] The status bar flashes during the splash screen display when a bui...
How to reproduce: 1. Open a new Unity project 2. Build and deploy on iOS 3. Observe the Unity splash screen Expected result: the Un... Read more
[IL2CPP][Android] Project does not build to IL2CPP if one of the scripts...
How to reproduce: 1. Build the "SampleScene" scene of the attached "Repro1251077.zip" project to Android 2. Observe the console E... Read more
[Android] Input field caret jumps back a couple of characters when typin...
Steps to reproduce: 1. Open and build User-supplied project ("InputFieldException.zip") 2. Focus the Input field and type as fast as... Read more
[Mobile] Heap Corruption crash in a malloc when launching an application
How to reproduce: 1. Open the attached project 2. Go to File-> Build Settings-> Switch to iOS Platform 3. Build for iOS 4. Open the ... Read more
[iOS][Xcode12] "Build And Run" generates an .xcodeproj project but does ...
Reproduction steps: 1. Download and open attached "Xcode12-BuildAndRunOnlyBuilds" project 2. In the toolbar, press "File" > "Build S... Read more
[Device Simulator] tapCount returns 1 when device's screen is clicked mu...
How to reproduce: 1. Open the attached '1258166.zip' project 2. Open 'SampleScene' Scene 3. Click 3 times on device screen Expected... Read more
[Mobile] In TMPro's Input fields the caret doesn't show up when Hide Mob...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Touch the lower Input field 4. Enter some text and try to move ... Read more
[Android] Can't relocate the caret in Input Fields when Hide Mobile Inpu...
Repro steps: 1. Create a new project 2. Add a regular Input Field 3. Enable "Hide Mobile Input" 4. Build and Run on Android 5. Touch... Read more
[Android] Android.JNI.CallVoidMethod 15-20ms stalls on OnePlus devices w...
Repro steps: 1. Open attached project 2. Make sure "Development Build" and "Autoconnect Profiler" are checked 3. Build and Run on An... Read more
[Android][GLES3] Using framebufferfetch and sampling a texture at the sa...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Check for errors in the logcat Actual: GLSL link error: Error:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture