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[iOS] Swift plugin causes Xcode errors "Umbrella header not found" and "...
How to reproduce: 1. Open the user-supplied project on Unity 2019.3 2. Build for iOS and make sure Swift Language Version is set to ... Read more
[Android] No sound using bluetooth speakers
Steps to reproduce: 1) Download attached project and open in Unity 2) Connect device to machine and pair with bluetooth speaker 3) ... Read more
[Android] BuildPipeline.BuildPlayer() with custom keystore file fails wi...
Steps to reproduce: 1. Open user attached project 2. Switch build target to Android 3. Press from main menu "BugReport > Build APK" ... Read more
[Mobile] Reflection is distorted when using Baked reflection probes
1. Open the attached project; 2. Open SampleScene; 3. Make sure Reflection Probe type is set to Baked; 4. Rebake Reflection probes; ... Read more
[iOS]Crash in "ParkFMODResource() at AudioMixerPlayable" or "ReleaseChan...
Reproduction steps: 1. Open the attached project. 2. Build and run it to AR supporting iOS 11+ device. 3. Wait for the scene to loa... Read more
System.DllNotFoundException: MonoPosixHelper is thrown when calling Syst...
Reproduction steps: 1) Download and open attached project 2) Build and run "test.unity" scene on an Android device 3) Watch device's... Read more
[Mobile] Setting Camera.AllowMSAA = false has no effect on QualitySettin...
Steps to reproduce: 1. Open QA attached project 2. Build to device 3. Press 'Enable/Disable AA' Expected behaviour: Visual quality ... Read more
[Android] 360-degree video does not stream on Android which has lower th...
Reproduction steps: 1. Open the attached project; 2. Build "_scene2" scene on device; 3. Open an app in device; 4. Focus on the gree... Read more
Editor uses path to Android SDK which was set manually even when flagged...
To reproduce: 1. Open the user's attached project 2. Have Android SDK in an external location 3. Set the path to that external Andro... Read more
[Android] Skinned Mesh with custom material is rendered glitchy on newer...
How to reproduce: 1. Open attached project 2. Build&Run to Android device containing Mali GPU 3. Launch the application and observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow