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[iOS] Swift plugin causes Xcode errors "Umbrella header not found" and "...
How to reproduce:1. Open the user-supplied project on Unity 2019.32. Build for iOS and make sure Swift Language Version is set to 4 ... Read more
[Android] No sound using bluetooth speakers
Steps to reproduce: 1) Download attached project and open in Unity2) Connect device to machine and pair with bluetooth speaker3) Bui... Read more
[Android] BuildPipeline.BuildPlayer() with custom keystore file fails wi...
Steps to reproduce:1. Open user attached project2. Switch build target to Android3. Press from main menu "BugReport > Build APK"4... Read more
[Mobile] Reflection is distorted when using Baked reflection probes
1. Open the attached project;2. Open SampleScene;3. Make sure Reflection Probe type is set to Baked;4. Rebake Reflection probes;5. S... Read more
[iOS]Crash in "ParkFMODResource() at AudioMixerPlayable" or "ReleaseChan...
Reproduction steps:1. Open the attached project.2. Build and run it to AR supporting iOS 11+ device.3. Wait for the scene to load.4.... Read more
System.DllNotFoundException: MonoPosixHelper is thrown when calling Syst...
Reproduction steps:1) Download and open attached project2) Build and run "test.unity" scene on an Android device3) Watch device's lo... Read more
[Mobile] Setting Camera.AllowMSAA = false has no effect on QualitySettin...
Steps to reproduce:1. Open QA attached project2. Build to device3. Press 'Enable/Disable AA' Expected behaviour: Visual quality drop... Read more
[Android] 360-degree video does not stream on Android which has lower th...
Reproduction steps:1. Open the attached project;2. Build "_scene2" scene on device;3. Open an app in device;4. Focus on the green ci... Read more
Editor uses path to Android SDK which was set manually even when flagged...
To reproduce:1. Open the user's attached project2. Have Android SDK in an external location3. Set the path to that external Android ... Read more
[Android] Skinned Mesh with custom material is rendered glitchy on newer...
How to reproduce:1. Open attached project2. Build&Run to Android device containing Mali GPU3. Launch the application and observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs