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[iOS] Application.RequestAdvertisingIdentifierAsync returns empty ID
Reproduction steps: 1. Open user's attached project in "IDFA.zip" 2. Build for iOS 3. Application.RequestAdvertisingIdentifierAsync ... Read more
[Android][IL2CPP][macOS] Android IL2CPP building fails
Steps: 1. Create a new project 2. Build Settings > Switch to Android 3. Player Settings > Other Settings > Scripting Backend > IL2CP... Read more
[Android] UnityPlayerActivity class is relocated from classes.jar file
Relative post: https://forum.unity.com/threads/using-unity-as-a-library-in-native-ios-android-apps.685195/ To reproduce: 1. Go to <... Read more
[Screen] Cutout values are not adjusted when device is in Windowed mode ...
Steps to reproduce: 1. Open attached project 2. Open "CheckAreasVisually" scene 3. Build and run on a device with some cutout (Like ... Read more
[Mobile] Selecting text from Input Field throws exceptions when Hide Mob...
Reproduction steps: 1. Import the provided custom package "Selection.unitypackage" 2. In the Project window under the "Scenes" folde... Read more
INSTALL_PARSE_FAILED_MANIFEST_MALFORMED errors are thrown when trying to...
To reproduce: 1. In any project, Android Other settings, Select 31 as a target API level (currently only available in 2021.2). Other... Read more
[IL2CPP][Android] Project does not build to IL2CPP if one of the scripts...
How to reproduce: 1. Build the "SampleScene" scene of the attached "Repro1251077.zip" project to Android 2. Observe the console E... Read more
[Samsung S Pen]Touches are not registered when Samsung S Pen is used to ...
Steps to reproduce: 1. Open the attached project "case_1246579-updated.zip (45.1 KB)" 2. Build and run on an Android device with a p... Read more
[Android][GLES] Setting blend shape weight on one object adjusts the val...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Use the sliders to change the blendshape values Actual: From t... Read more
[Android] Crash on armv7 IL2CPP Build when using Custom Compression
Reproduction steps: 1. Open the attached "1251505.zip" project 2. Build and Run on a device that supports armv7 Target Architecture ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture