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[iOS] GetLastRespondedNotification is not null after opening the app fro...
Steps to reproduce: 1. Open the attached project ("NotificationAgain.zip") 2. Build and launch the project on a simulator 3. Put the... Read more
Opening a project which doesn't target Android stalls for a few seconds ...
Repro steps: 1. Create a new project 2. Open the project with a Unity version which has the Android module installed Expected: Ther... Read more
[Android] Loading a simple Scene is around 10 times slower than before o...
How to reproduce: 1. Open the user's attached project "loading-times2018.zip" 2. Build and Run to an Android device 3. Click the "Lo... Read more
[Android] Build fails when targeting an API level 31 and using custom ma...
How to reproduce: 1. Create an empty project 2. Switch the Target Platform to Android 3. Set the Target API Level to 31 (Edit -> P... Read more
Device Simulator System Language stays on the OS display language when S...
How to reproduce: 1. Open the attached "1349995_Repro" project 2. Open the "Lang" Scene 3. Open the Device Simulator (Window->Genera... Read more
"UnityException: Unable to package apk Unity library missing for the sel...
Steps to reproduce: 1. Open attached "testproj.zip" Unity project 2. Switch to Android build target in Build Settings 3. Switch Scri... Read more
[Android] Android build fails when targeting SDK 31 and using Build-Tool...
Reproduction steps: 1. Create an empty 3D project 2. Switch to Android platform and add the default sample scene 3. Change Target... Read more
[Android] "mali.instrumentation.graph.work: key already added" is spamme...
How to reproduce: 1. Create a new project 2. Open the Build Settings (File->Build Settings...) 3. Switch Platform to Android 4. Chec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context