Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a13
2021.2.0b3
Issue ID
1349380
Regression
Yes
Opening a project which doesn't target Android stalls for a few seconds with 'Scanning for USB devices'
Repro steps:
1. Create a new project
2. Open the project with a Unity version which has the Android module installed
Expected: There's no stall when opening a project that doesn't target Android
Actual: There's a few second stall when opening a project on 'Scanning for USB devices'
Reproducible with: 2021.2.0b4, 2022.1.0a1
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
havokentity
Apr 12, 2025 17:41
Yep this is not fixed. Happening regularly even on Unity 6000.0.45f1
josand
Nov 28, 2023 08:12
not fixed in 2021.3.23f1
Linux Platform Build on Windows Host:
08:54:24 Scanning for USB devices : 0.077ms
08:54:24 Scanning for USB devices : 0.089ms
08:55:48 Scanning for USB devices : 0.102ms
after that more stalling
DuDuSteo
Nov 14, 2023 21:51
Still happens on 2022.3.13f probably after CMOS reset / USB reseating. Scanning often with high ms cost (freezes).
Android Extension - Scanning For ADB Devices 3398 ms
Android Extension - Scanning For ADB Devices 467 ms
Attempted to call .Dispose on an already disposed CancellationTokenSource
Android Extension - Scanning For ADB Devices 475 ms
Android Extension - Scanning For ADB Devices 466 ms
DeplikeIT
Nov 04, 2023 09:41
THIS IS NOT FIXED