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[iOS] UnityWebRequest does not return when receiving http status "401 Un...
Reproduction steps:1. Download and open the attached "Unity2020WebRequestRepro.zip" project2. Build and deploy the project to iOS3. ... Read more
[Android] Incremental GC isn't enabled when exporting a gradle project
Repro steps:1. Open attached project "AndroidGradleIncrementalGCIssue"2. Select Main Menu -> Tools -> Build With Gradle, which... Read more
[Android] ComputeGrabScreenPos doesn't take Vulkan swapchain pre-rotatio...
Reproduction steps:1. Open the attached project "PreRotateGrabPass.zip"2. Open the Scene "SampleScene"3. Build and Run Expected resu... Read more
[Android] Gradle Build failed error thrown on building Android Player
On building Android player for both 'Mono' and 'IL2CPP' scripting backend throws Gradle Build failed error in console. Refer attache... Read more
[iOS] Deadlock when sync loading from main-thread a terrain/mesh marked ...
Reproduction steps:1. Download and open the attached "ReproCase_DeadlockJobsSyncLoadAsyncMesh.zip" project2. Build and deploy the pr... Read more
[Android] The screen is black when using Shader.SetGlobalTexture
Reproduction steps:1. Download and open the attached project: "blittest.zip"2. Build and Run the project on an Android device Expect... Read more
[Android] Template variable **DIR_UNITYPROJECT** is not properly substit...
Repro steps:1. Open QA attached project 'repro_1346794' and switch platform to Android2. Open Assets -> Plugins -> Android -&g... Read more
[Android] Unable to properly address the Assets as the path to "output.j...
How to reproduce:1. Open the attached project "1347394.zip"2. Build the project with the name "test.apk" in the "Build" folder3. Mak... Read more
[Android] Display.systemWidth/Height value isn't updated when the phone ...
Reproduction steps:1. Open the attached user's project "SystemResFoldable.zip"2. Build the project on the device unfolded, notice th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used