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1
votes
Won't Fix

Crash when using "Screen.orientation" on iPad 4

Metal

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Feb 14, 2022

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Version/s: 2019.4, 2019.4.30f1

How to reproduce: 1. Open "My project.zip" project 2. Build for iOS and deploy to the device 3. In the app touch screen with two fin... Read more

0
votes
Fixed

[Editor|Metal] Windows become red when resizing or going in and out of O...

Metal

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Jul 31, 2018

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Version/s: 2018.3.0a6

When running Metal editor on OSX, resizing windwos or activating and deactivating the OSX Fullscreen mode can cause windows to be cr... Read more

0
votes
Postponed

[iOS] [Metal] UAV writes in RenderDeferred.Lighting prolongs Camera.Imag...

Metal

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Oct 27, 2020

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Version/s: 2019.4, 2019.4.10f1, 2020.1, 2020.2, 2021.1

Reproduction steps: 1. Open customer's attached project in "LightsManager.zip" 2. Build for iOS and Deploy the project 3. In Editor ... Read more

0
votes
Fixed

[iOS][Metal] Shaders with tessellation are not compiled when displacemen...

Metal

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Sep 28, 2020

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Version/s: 2018.4, 2019.4.10f1, 2021.1

How to reproduce: 1. Open the attached 'iTestCase.zip' project 2. Switch Platform to iOS in Build Settings 3. Build for iOS and open... Read more

0
votes
Fixed

[MacOS] Top of Game View is black when “Use display in HDR mode” is enab...

Metal

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Oct 14, 2020

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Version/s: 2020.1, 2020.2.0b6, 2021.1

How to reproduce: 1. Open attached project “Case_1285015” 2. Open the Game View window 3. Observe the top part of the window Expect... Read more

1
votes
Won't Fix

[DTK]Editor freezes for couple of seconds and some of the windows become...

Metal

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Sep 18, 2020

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Version/s: 2019.4, 2020.1.6f1, 2021.1

Steps to reproduce: 1. Create a new project 2. Create a new gameobject 3. Open Animation window 4. Create new animation for the newl... Read more

0
votes
Fixed

[Metal][iOS] Shader compilation fails when running built project

Metal

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Nov 05, 2020

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Version/s: 2018.4, 2019.4.11f1, 2021.1

Reproduction steps: 1. Open attached Project "metalshader.zip" 2. Build and Deploy the app to a device 3. Observe the Xcode console ... Read more

0
votes
Fixed

Metal frame time is higher than OpenGLES3 on iOS devices

Metal

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Jul 27, 2018

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Version/s: 2018.3.0a6

To reproduce: 1. Open GraphicsPerf project; 2. Change platform to iOS; 3. Change Graphics API to Metal; 4. Build and run DynamicVB... Read more

1
votes
Duplicate

Crash on BufferMetal::IsBusy(bool*) when looking around in Scene view

Metal

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Feb 19, 2022

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Version/s: 2020.3.28f1, 2021.2, 2021.2.12f1, 2022.2

Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/Cocky' 3. If the crash does not occur instantly, look ... Read more

0
votes
Fixed

[iOS] PVRTC RGBA 2bpp discards lowests 4 mips

Metal

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May 13, 2022

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Version/s: 2020.3, 2020.3.32f1, 2021.3, 2022.1, 2022.2

How to reproduce: 1. Open project "PVRTCBrokenDemo2.zip" 2. Go to the Build Settings, add the "SampleScene" Scene to the Build, choo... Read more

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