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Undoing Render Texture from Camera leaves Game View black if Scene View ...
How to reproduce:1. Open any project with either URP or HDRP setup2. Setup Game View and Scene View so only Game View is visible3. I... Read more
[Silicon] Artifacts appear in the Game view when resizing the window/ent...
Reproduction steps:1. Open the attached project “ReproProject”2 Open the “01.MainMenu” Scene3. Resize the Game view window Alternati... Read more
'AlphaToMask' is ignored when in non-resolving renderpasses on Metal
How to reproduce:1. Open the attached “bug-msaa.zip“ project2. Open the “SampleScene” scene3. In the Project tab, click on “Assets”4... Read more
Crash on -[NSApplication _crashOnException:] when opening a specific cus...
Reproduction steps:1. Open the attached project “ReproProj”2. Set the Editor layout to default (Window > Layout > Default)3. O... Read more
Frame rate becomes lower after turning vertical sync on and off when in ...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Build And Run the project (File > Build And Run)3. Observe the fr... Read more
Higher than expected memory for certain block sizes is used when using A...
How to reproduce:1. Build and run for iOS with Development Build enabled.2. Enable the Unity Memory Profiler.3. On the Memory profil... Read more
Crash on MTLGetEnvCase<MTLErrorModeType> when entering the Play Mode in ...
Reproduction steps:1. Open the attached “ReproProject” project2. Open the “SCENE” scene3. Enter the Play Mode Expected result: The P... Read more
Crash on MTLGetEnvCase<MTLErrorModeType> when opening a specific prpject
Reproduction steps:1. Open the attached project “CrashRepro” Expected result: The project opensActual result: The Editor crashes Rep... Read more
[iOS] Game view resolution is altered when changing between quality leve...
How to reproduce:1. Build And Run the user’s attached “TestSplitView.zip” project on iPad with Split View support2. Press the three ... Read more
Memoryless depth/stencil targets are allocated with Private storage when...
How to reproduce:1. Open the attached “IN-125515.zip” Project2. Build and Run on Xcode Platforms (macOS, iOS, tvOS)3. Open the built... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS