Search Issue Tracker
By Design
By Design in 2021.3.X
Votes
0
Found in
2021.3.30f1
Issue ID
UUM-49748
Regression
No
[Silicon] Artifacts appear in the Game view when resizing the window/entering the Play Mode in a specific project
Reproduction steps:
1. Open the attached project “ReproProject”
2 Open the “01.MainMenu” Scene
3. Resize the Game view window
Alternative reproduction steps:
1. Open the attached project “ReproProject”
2. Open the “01.MainMenu” Scene
3. Enter the Play Mode
Expected result: The Game view is clearly visible
Actual result: The Game view contains rendering artifacts
Reproducible with: 2021.3.30f1
Not reproducible with: 2022.1.0a2, 2022.3.10f1, 2023.1.14f1, 2023.2.0b11, 2023.3.0a6
Couldn’t test with: 2022.1.0a1 (no Silicon Editor)
Reproducible on: macOS 13.5.1 (M1 Max)
Not reproducible on: Windows 10, macOS 13.5.1 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Resolution Note:
The issue here is that the UICam has its Background set to "Uninitialized", and this uninitialized data results in graphical artifacts.
The correct way to render multiple cameras on top of each other is Camera Stacking. In this particular example, setting the UICam to "Overlay" solves the issue. Kindly refer to https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/camera-stacking.html for more information
Resolution Note (2021.3.X):
The issue here is that the UICam has its Background set to "Uninitialized", and this uninitialized data results in graphical artifacts.
The correct way to render multiple cameras on top of each other is Camera Stacking. In this particular example, setting the UICam to "Overlay" solves the issue. Kindly refer to https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/camera-stacking.html for more information