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By Design

By Design in 2021.3.X

Votes

0

Found in

2021.3.30f1

Issue ID

UUM-49748

Regression

No

[Silicon] Artifacts appear in the Game view when resizing the window/entering the Play Mode in a specific project

Metal

-

Reproduction steps:
1. Open the attached project “ReproProject”
2 Open the “01.MainMenu” Scene
3. Resize the Game view window

Alternative reproduction steps:
1. Open the attached project “ReproProject”
2. Open the “01.MainMenu” Scene
3. Enter the Play Mode

Expected result: The Game view is clearly visible
Actual result: The Game view contains rendering artifacts

Reproducible with: 2021.3.30f1
Not reproducible with: 2022.1.0a2, 2022.3.10f1, 2023.1.14f1, 2023.2.0b11, 2023.3.0a6
Couldn’t test with: 2022.1.0a1 (no Silicon Editor)

Reproducible on: macOS 13.5.1 (M1 Max)
Not reproducible on: Windows 10, macOS 13.5.1 (Intel)

  1. Resolution Note:

    The issue here is that the UICam has its Background set to "Uninitialized", and this uninitialized data results in graphical artifacts.

    The correct way to render multiple cameras on top of each other is Camera Stacking. In this particular example, setting the UICam to "Overlay" solves the issue. Kindly refer to https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/camera-stacking.html for more information

  2. Resolution Note (2021.3.X):

    The issue here is that the UICam has its Background set to "Uninitialized", and this uninitialized data results in graphical artifacts.

    The correct way to render multiple cameras on top of each other is Camera Stacking. In this particular example, setting the UICam to "Overlay" solves the issue. Kindly refer to https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/camera-stacking.html for more information

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