Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
4
Found in
2023.2.15f1
6000.0.0b12
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
7000.0.0a1
Issue ID
UUM-67205
Regression
No
Crash on -[NSApplication _crashOnException:] when opening a specific custom Editor window
Reproduction steps:
1. Open the attached project “ReproProj”
2. Set the Editor layout to default (Window > Layout > Default)
3. Open the Menu item “[MENUPATH]”
Expected result: The window is opened
Actual result: The Editor crashes
Reproducible with: 2023.2.15f1, 6000.0.0b12
Could not test with: 2021.3.36f1, 2022.3.22f1 (Various script errors)
Reproducible on: macOS 14.3.1 (M1 Max)
Not reproducible on: Windows 10
Note: Doesn’t crash if the layout is not reset
First few lines of the stack trace:
#0 0x000001889f733c in -[NSApplication _crashOnException:]
#1 0x4d34000188844c8c in __62+[CATransaction(NSCATransaction) NS_setFlushesWithDisplayLink]_block_invoke
#2 0x714b8001891faf04 in ___NSRunLoopObserverCreateWithHandler_block_invoke
#3 0xf973000184f3ed80 in CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION
#4 0xf818000184f3ec6c in __CFRunLoopDoObservers
#5 0xd7b000184f3e29c in __CFRunLoopRun
#6 0xa452000184f3d93c in CFRunLoopRunSpecific
#7 0xe85100018f506448 in RunCurrentEventLoopInMode
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment