Search Issue Tracker
Fixed
Fixed in 2022.3.42f1, 2023.3.0a16, 7000.0.0a1
Votes
0
Found in
2022.3.10f1
2023.1.14f1
2023.2.0b10
2023.3.0a6
Issue ID
UUM-49339
Regression
Yes
Undoing Render Texture from Camera leaves Game View black if Scene View is not visible in URP and HDRP
How to reproduce:
1. Open any project with either URP or HDRP setup
2. Setup Game View and Scene View so only Game View is visible
3. In Project Browser create Asset "Render Texture"
4. In a Scene Hierarchy select "Camera"
5. Move the "Render Texture" to "Output Texture" under "Output" in the Camera Inspector
6. Undo (ctrl+z) and observe Game View
Actual result: Game View remains black
Expected result: Game View redraws and shows Camera
Reproducible with: 2022.2.0a3, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6
Not reproducible with: 2021.3.29f1, 2022.2.0a2
Notes:
1. Issue reproduced in URP and HDRP but doesn't without RP
2. Issue does not reproduce if Scene View and Game View are in sight at the same time
Reproduced on: Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment