Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.5f1
Issue ID
UUM-54209
Regression
No
Higher than expected memory for certain block sizes is used when using ASTC textures on iOS devices
How to reproduce:
1. Build and run for iOS with Development Build enabled.
2. Enable the Unity Memory Profiler.
3. On the Memory profiler, notice that the ASTC 5x5 texture reports 1.3 MB.
4. Go to Xcode and enable the Metal Debugger.
5. Find the ASTC 5x5 texture in the Metal debugger and notice it reports 2.02 MB.
Expected: Xcode reports 1.3 MB for the ASTC 5x5 texture
Actual result: Xcode reports 2.02 MB
Notes:
- CQA Testing was not done as per the request of the developers
- attaching the testbed metal project, which is compiled under xCode v14.2 which also reproduces the issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP
Resolution Note:
fix will be on Apple's side