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[iOS] Camera.Render takes 14 times more CPU time when device is rotated
How to reproduce:1. Open the attached project ("My project (2).zip")2. Build And Run on an iOS device3. Open Profiler (Window -> ... Read more
[M1 Max][Silicon][URP] Game view is flickering yellow when HDR setting i...
Reproduction steps:1. Open the user's attached project2. Observe the Game View window Expected result: Game view window is the defau... Read more
[MacOS][Metal] Shadows are cast by the Viewport/Camera when the Shadow S...
Reproduction steps:1. Open the attached project "Case_1382050.zip" and load Scene "SampleScene"2. In the Menu Bar go to File -> B... Read more
[iOS] Screen tint in the player when Screen Recording, Screen Mirroring ...
How to reproduce:1. Open the “IN_78685” project2. In the Project Settings make sure Color Space is set to Linear and Color Gamut is ... Read more
[Metal] Declaring a TexCoord Attribute as an int4 shows “Metal: Error cr...
How to reproduce:1. Open the user’s attached “MetalVertexAttributeErrorRepro.zip” project2. Observe the Console window Expected resu... Read more
Frame rate stutters in macOS Player when vSyncCount is 2 or more
Reproduction steps:1. Open “vSyncCountProject“2. Open “SampleScene“3. Build And Run4. Observe frame rate stats for 30 seconds Expect... Read more
[URP][iOS] Screen flickers after the Splash screen on iOS devices
How to reproduce:1. Open the “IN_77348” project2. Build project on the device3. Observe the Player Expected result: Screen not flick... Read more
[OSX Metal] Particle System with mesh and URP Particle/Lit shader error
OSX Metal only. Windows DX11 is fine. Steps:1. Open attached project (20220506_urop.zip)2. Open SampleScene3. Select the particle sy... Read more
[AppleSilicon] Issue with synchronization / barrier (?) with Apple silic...
Launch HDRP Playmode Test on Yamato and on Metal. [https://github.com/Unity-Technologies/Graphics/tree/master/TestProjects/HDRP_Test... Read more
[Mac][Metal] Player freezes when VSync is turned on with Button OnClick(...
How to reproduce:1. Open the attached “Vsync.zip” project2. Open the “SampleScene” Scene3. Build And Run4. In the Player click the g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS