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[iOS] Shader Compiler IPC Exception is thrown when compiling tessellatio...
Reproduction steps:1. Download and open the attached "ShaderCompilerIssue-2021.1.zip" project2. In the menu bar, press Test > Bui... Read more
Game and Scene View renders artifacts when using the Editor on M1
How to reproduce:1. Create a new project2. Enter Play Mode Expected result: No artifacts around the border of the Game view or flick... Read more
[iOS] Distortion effect render issues when using forced Memoryless Depth
Reproduction steps:1. Download and open the attached "TestNiuqu.zip" project2. Go to "Project Settings" > "Player" > "Other Se... Read more
[OSX][Metal] Editor randomly crashes in MetalWindow::EndRendering when P...
Steps to reproduce:1. Create a new project2. Open Build Settings3. Open Player Settings4. Expand Other Settings in Player Settings w... Read more
Game runs at 120-240 FPS but gameplay is choppy when entering the Play mode
Reproduction steps:1. Open the "1371578.zip" project attached in google drive (link in the edits)2. Open the "Game" Scene3. Enter th... Read more
[iOS] Shaders are invisible when using Transparent Queue
Reproduction steps:1. Download and open the attached "UnityXRayShaderBug.zip" project2. Build and deploy the project to iOS3. Observ... Read more
[iOS] App crashes when "Use HDR" in Graphics settings and "Metal API Val...
How to reproduce:1. Open the attached project ("1377349_2019.4.32f1.zip")2. Build an Xcode project (File -> Build Settings -> ... Read more
Data size for different pixel format textures error is thrown when copyi...
How to reproduce:1. Open the user's "CopyTextureBug1088882" attached project2. Enter the Play Mode3. Observe the Console log Expecte... Read more
[MacOS] Crash on mono_handle_native_crash when loading a Compute Shader
Reproduction steps:1. Download the attached Unity project "CrashBug.zip" from Google Drive (link in the edit)2. Go to Assets > Wi... Read more
Custom Shader Texture is pixelated on M1 Macs
How to reproduce:1. Open project "Bug Pixelated Texture Sample M1.zip"2. Enter Play Mode3. Observe the Texture Expected result: Text... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size