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Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
4
Found in
2020.3.21f1
2021.2.0b13
2022.1.0a8
Issue ID
1368374
Regression
Yes
Game and Scene View renders artifacts when using the Editor on M1
How to reproduce:
1. Create a new project
2. Enter Play Mode
Expected result: No artifacts around the border of the Game view or flickering
Actual result: Artifacts around the border of the Game view and flickering
Flickering also occurs in the Scene View occasionally.
Reproducible with: 2021.2.0b13, 2021.2.0b16, 2022.1.0a8, 2022.1.0a12
Not reproducible with: 2021.1.0b11, 2022.1.0a6
Could not test on native Silicon editor with: 2019.4.31f1, 2020.3.21f1, 2021.1.26f1, 2021.2.0b12, 2022.1.0a7 - There's no Apple Silicon Editor for these versions
Update: With Rosetta editor, only flickering occurs.
Reproducible with: 2020.3.21f1, 2021.2.0b13, 2021.2.0b16, 2022.1.0a8, 2022.1.0a12
Not reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.0b11, 2022.1.0a6
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pesseba
Jul 19, 2023 20:42
This problem still happen in Uity 2022.3.5 in my laptop:
Pretador Helios 300
Win 11
i711800H
RTX 3060 -
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Jun 24, 2022 06:43
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ConnieRCarlson
Apr 24, 2022 20:09
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maxuntoldgarden
Mar 26, 2022 11:47
This issue isn't fixed in 2021.2. We have 2 MacBook Pros with M1 Max and they both produce heavy artifacts in both Game and Scene windows. We are unable to edit or play our projects. Sometimes the windows go completely dark.
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VGMFR
Dec 17, 2021 15:06
Hi, will this issue be fixed on Unity 2021.1 ? Thank you.
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IndieFist
Oct 14, 2021 15:07
Can you add an screenshot or any url to checkit? i have same problem with navi graphics cards i think.
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Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a13
Switching OSX to delaying acquiring the drawable until actually presenting frames resulted in uniquely the Silicon editor discarding the contents of the render texture before rendering was complete - this texture data is no longer discarded, fixing the issue.
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b17
Switching OSX to delaying acquiring the drawable until actually presenting frames resulted in uniquely the Silicon editor discarding the contents of the render texture before rendering was complete - this texture data is no longer discarded, fixing the issue.
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.23f1
Switching OSX to presenting the frame on display link resulted in game and scene view occasionally flickering due to a race condition in the editor on all Apple M1 machines (not just on native Silicon editor) - this has been fixed as well.