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Mesh is shown multiple times in the Inspector asset preview when selecti...
Reproduction steps:1. Open the user’s attached project2. Select ‘broken Mesh’ and the ‘cabinet_dresser_ervmtn...’ mesh assets3. Obse... Read more
Creating a mesh in Play Mode causes an "abnormal mesh bounds" error when...
How to repro:1. Open users' attached “ExampleProject.zip” project2. Open “SampleScene” Scene3. Enter the Play Mode Expected result: ... Read more
"This Renderer uses static batching and instanced Shaders" warning is th...
How to reproduce:1. Open the user's attached "MisleadingWarningInstancedMeshes.zip" project2. Open the "SampleScene" Scene3. Select ... Read more
Vertex data is lost when Mesh is marked as Addressable and Play Mode Scr...
Reproduction steps:1. Open the user's attached project and Test scene2. In the Project window, select Content/Effects/AirDrop/Radial... Read more
Assertion failed on expression: 'a.size == b.size' when rendering Skinne...
How to reproduce:1. Open the user's attached "cam-skin-render-bug.zip" project2. Open the "cam-skin-render-bug" Scene3. Select the "... Read more
Crash when editing Meshes of Gameobjects through Script
Reproduction steps:1. Open user attached project2. Open Assets\Scenes\SampleScene Scene3. Press Play4. Press Mouse0 (Left click) Exp... Read more
Changing Skinned Mesh causes unwanted deformations when using models wit...
Steps to reproduce:1. Open attached project "Skin_Mesh_Issue"2. Drag "box_3ds_Max_Biped.fbx" into Scene3. Reveal the child objects o... Read more
Mesh is shaded as black when setting BoneWeights via Advanced Mesh API
How to reproduce:1. Open the attached project's Scene labeled "BoneWeightTestScene"2. Enter the Play Mode3. Inspect the generated "A... Read more
Preview window UV Layout fails to display the UVs of Curve Meshes
Reproduction steps:1. Open the project in case 13513532. In the Project window, expand the "Torus-7-4" Import Settings3. Select the ... Read more
Crash in CalculateSurfaceArea when enabling "Contribute Global Illuminat...
Reproduction steps:1. Open the user's attached project2. Enter play mode in scene "NoiseField"3. Enable "Contribute Global Illuminat... Read more
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