Search Issue Tracker

Fixed in 2022.1.X

Fixed in 2021.2.X

Votes

0

Found in

2021.2

2021.2.0a20

Issue ID

1343239

Regression

No

Crash in CalculateSurfaceArea when enabling "Contribute Global Illumination" on a Mesh that is created by a compute shader

Mesh

-

Reproduction steps:
1. Open the user's attached project
2. Enter play mode in scene "NoiseField"
3. Enable "Contribute Global Illumination" on object "Visualizer"

Expected result: "Contribute Global Illumination" is enabled
Actual result: Editor crashes

Reproducible with: 2021.2.0a18, 2021.2.0b1
Could not test with: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2.0a17 (Errors in console, can't enter play mode)

Notes:
Seems to be related to the new Mesh API introduced in 2021.2.0a18

Stack trace:
0x00007ff679d6118a (Unity) CalculateSurfaceArea
0x00007ff679d54f87 (Unity) MeshRenderer::GetCachedSurfaceArea
0x00007ff67988e207 (Unity) InternalMeshUtil_CUSTOM_GetCachedMeshSurfaceArea
0x000001f55d07f5a1 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.InternalMeshUtil:GetCachedMeshSurfaceArea (UnityEngine.MeshRenderer)
0x000001f55d07dbdb (Mono JIT Code) UnityEditor.RendererLightingSettings:LightmapScaleGUI (bool,UnityEngine.GUIContent,bool)
0x000001f55aaa2bd3 (Mono JIT Code) UnityEditor.RendererLightingSettings:RenderSettings (bool)

  1. Resolution Note (fix version 2022.1):

    Fixed with 2022.1.0a3

  2. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0b5

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.