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0
votes
Active

Mesh isn't cleared from Memory when calling SkinnedMeshRenderer.BakeMesh...

Mesh

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Oct 26, 2015

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Version/s: 5.1.3f1, 2019.4, 2020.3, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open the attached project "meshRepro"2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleSc... Read more

0
votes
Fixed

Instantiating a Mesh with R/W disabled causes crash

Mesh

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Jun 07, 2022

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Version/s: 2019.4.39f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a12

Reproduction steps:1. Open the attached project "ReadWrite.zip"2. In Assets select KeyTypeA_1.fbx and enable Read/Write checkbox in ... Read more

2
votes
Feature Request

Mesh.GetIndexBuffer() requires Mesh's 'Read/Write' flag to be enabled to...

Mesh

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Jun 25, 2022

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Version/s: 2021.3.5f1, 2022.1.5f1, 2022.2.0a17, 2023.1.0a1, 2023.2.0a1

Reproduction steps:1. Open the attached 'GetIndexBuffer' project2. Open the 'SampleScene'3. Observe the 'Assets\Body mesh.fbx' model... Read more

0
votes
Won't Fix

Mesh.CombineMeshes discards empty sub-meshes when 'mergeSubmeshes' is se...

Mesh

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Jun 28, 2022

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Version/s: 2020.3.35f1, 2021.3.4f1, 2022.1.4f1, 2022.2.0a18, 2023.1.0a1

Reproduction steps:1. Open the attached ‘8224' project2. Go to the ‘Window → General → Test Runner’3. Click on the ‘Run All’ button4... Read more

0
votes
Feature Request

Mesh.AddBlendShapeFrame performance decreases when consecutively adding ...

Mesh

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Jun 14, 2022

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Version/s: 2019.4.36f1, 2020.3.30f1, 2021.2.15f1, 2022.1.0b11, 2022.2.0a7, 2023.2.0a1

How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Open the Profiler (Window -> Analysis -&gt... Read more

2
votes
Fixed

Crash on Mesh::RecalculateBounds when assigning not enough vertices for ...

Mesh

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Jun 14, 2022

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Version/s: 2019.4.33f1, 2020.3.24f1, 2021.1.28f1, 2021.2.5f1, 2022.1.0b1, 2023.1.0a16, 2023.2.0a1, 2023.3.0a3

Reproduction steps:1. Open user's attached project2. Press Play Expected result: Editor successfully enters Play ModeActual result: ... Read more

0
votes
Won't Fix

Modifications to Mesh.triangles are not uploaded to the GPU when the Gam...

Mesh

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Aug 09, 2022

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Version/s: 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a5, 2023.2.0a1

How to reproduce:1. Open the attached project "ProceduralGeneration.zip"2. Enter Play Mode Expected results: Mesh is generatedActual... Read more

3
votes
Won't Fix

Particle System is flickering when recovering deleted mesh file

Mesh

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Aug 31, 2022

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Version/s: 2020.3.38f1, 2021.3.9f1, 2022.1.15f1, 2022.2.0b7, 2023.1.0a10, 2023.2.0a1

Reproduction steps:1. Open the user’s attached project2. Open the “Assets/New Scene.unity“ scene3. Backup “Assets/plane.fbx” outside... Read more

0
votes
By Design

mesh.SetVertexBufferData and mesh.SetIndices calculates bounds incorrect...

Mesh

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Sep 30, 2022

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Version/s: 2020.3.40f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10

To reproduce:1. Open the user’s project2. Enter Play mode3. Observe the Console Expected result: Log “Center: (0.50, 0.50, 0.50), Ex... Read more

0
votes
Fixed

Crash on Unwrapping_CUSTOM_GeneratePerTriangleUVImpl_Injected when passi...

Mesh

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Jun 09, 2022

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Version/s: 2019.4.39f1, 2020.3.35f1, 2021.3.4f1, 2022.1.3f1, 2022.2.0a16, 2023.2.0a1

Reproduction steps:1. Open the user's attached project2. Open Assets/Scenes/SampleScene3. Click on the FloorNode GameObject Expected... Read more

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