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Playable.GetTime() returns same value for an additional frame after call...
How to reproduce:1. Open the attached Project "SetTimeTest" and load Scene "SampleScene"2. Enter Play Mode3. Click on the Game View ... Read more
AnimatorControllerPlayable does not take effect when Timeline processors...
How to reproduce:1. Download and open the attached project2. Open the "SimpleTimelineScene" scene3. Enter "Play" mode Expected outco... Read more
Parameters dropdown in the Animator's Transition Conditions doesn't shor...
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Animation -> Animator Cont... Read more
Transition animation stops after the transition ends when played in Preview
Reproduction steps:1. Open the attached “BugRepro“ project2. Open the “Assets/Scenes/Demo“ Scene3. In the Hierarchy window, select t... Read more
Modifying the position/scale property through "TransformStreamHandle" do...
Reproduction steps:1. Open project “Repro.zip”2. Open “Sample” scene3. Enter Play Mode4. Select the “Player” GameObject in the Hiera... Read more
Animator Contextual menus have "StateMachine" without space between the ...
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Animation -> Animator Cont... Read more
Animator Enum Properties get set to 0 instead of the value specified in ...
Reproduction steps:1. Open the user-attached "AnimatorEnumDefaultValue.zip" project2. Open the "Assets/Scenes/SampleScene" scene3. S... Read more
The animator sets the child objects to the initial state when the game o...
How to reproduce:1. Download and open the attached projec2. Open the "SampleScene" scene3. Enter "Play" mode4. Click the "Jump State... Read more
The sprite in the Sprite Renderer remains changed after scene preview is...
How to reproduce:1. Open the “animation2.zip“ project2. Open the “SampleScene“ scene3. Select the “sprite“ GameObject that is nested... Read more
Animation glitches when using animation layering with base layer transit...
Reproduction steps:1. Open project “Character Animation Test Project URP”2. Open “SampleScene“3. Enter Play Mode4. Repeatedly press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AdaptiveLOD sample has missing prefabs and throws missing prefab errors when the AdaptiveLOD sample is imported and the AdaptiveLOD scene is opened
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
- "You may not pass null objects" and "Maximized serialized file backup not found" errors are thrown when maximizing and minimizing docked Multiplayer Play Mode window after Multiplayer Play Mode package is uninstalled