Search Issue Tracker
Playable.GetTime() returns same value for an additional frame after call...
How to reproduce:1. Open the attached Project "SetTimeTest" and load Scene "SampleScene"2. Enter Play Mode3. Click on the Game View ... Read more
AnimatorControllerPlayable does not take effect when Timeline processors...
How to reproduce:1. Download and open the attached project2. Open the "SimpleTimelineScene" scene3. Enter "Play" mode Expected outco... Read more
No or too big limits on the Transitions names in the Animator
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Animation -> Animator Cont... Read more
Transition animation stops after the transition ends when played in Preview
Reproduction steps:1. Open the attached “BugRepro“ project2. Open the “Assets/Scenes/Demo“ Scene3. In the Hierarchy window, select t... Read more
Modifying the position/scale property through "TransformStreamHandle" do...
Reproduction steps:1. Open project “Repro.zip”2. Open “Sample” scene3. Enter Play Mode4. Select the “Player” GameObject in the Hiera... Read more
Pasting or duplicating the states in the Animator changes the order on t...
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Animation -> Animator Cont... Read more
Animator Enum Properties get set to 0 instead of the value specified in ...
Reproduction steps:1. Open the user-attached "AnimatorEnumDefaultValue.zip" project2. Open the "Assets/Scenes/SampleScene" scene3. S... Read more
The animator sets the child objects to the initial state when the game o...
How to reproduce:1. Download and open the attached projec2. Open the "SampleScene" scene3. Enter "Play" mode4. Click the "Jump State... Read more
The sprite in the Sprite Renderer remains changed after scene preview is...
How to reproduce:1. Open the “animation2.zip“ project2. Open the “SampleScene“ scene3. Select the “sprite“ GameObject that is nested... Read more
Animation glitches when using animation layering with base layer transit...
Reproduction steps:1. Open project “Character Animation Test Project URP”2. Open “SampleScene“3. Enter Play Mode4. Repeatedly press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS