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By Design

Votes

0

Found in

2021.3.28f1

2022.3.4f1

2023.1.4f1

2023.2.0a23

Issue ID

UUM-42176

Regression

No

Modifying the position/scale property through "TransformStreamHandle" does not take effect when using Humanoid animation

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Reproduction steps:
1. Open project “Repro.zip”
2. Open “Sample” scene
3. Enter Play Mode
4. Select the “Player” GameObject in the Hierarchy
5. Expland the “ModifyBoneTest” component in the Inspector
6. Observe the values of “Bone Value” and “Bone Value For Read” properties

Expected result: the values are the same and the size of the “Player” GameObject's head is twice the size
Actual result: the values are not the same and the size of the “Player” GameObject’s head is normal

Reproducible with: 2021.3.28f1, 2022.3.4f1, 2023.1.4f1, 2023.2.0a23

Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)

Notes:
- Also reproducible in Standalone Player
- Also affects the position property (Can be seen by changing “ModifyBoneTest\Mode” to “Position”)
- Does not affect the rotation property (Can be seen by changing “ModifyBoneTest\Mode” to “Rotation”)

  1. Resolution Note:

    Using a transform stream handle on a humanoid character limits the transform to what a humanoid can do, therefore scaling isn't possible.

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