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By Design
Votes
0
Found in
2021.3.28f1
2022.3.4f1
2023.1.4f1
2023.2.0a23
Issue ID
UUM-42176
Regression
No
Modifying the position/scale property through "TransformStreamHandle" does not take effect when using Humanoid animation
Reproduction steps:
1. Open project “Repro.zip”
2. Open “Sample” scene
3. Enter Play Mode
4. Select the “Player” GameObject in the Hierarchy
5. Expland the “ModifyBoneTest” component in the Inspector
6. Observe the values of “Bone Value” and “Bone Value For Read” properties
Expected result: the values are the same and the size of the “Player” GameObject's head is twice the size
Actual result: the values are not the same and the size of the “Player” GameObject’s head is normal
Reproducible with: 2021.3.28f1, 2022.3.4f1, 2023.1.4f1, 2023.2.0a23
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)
Notes:
- Also reproducible in Standalone Player
- Also affects the position property (Can be seen by changing “ModifyBoneTest\Mode” to “Position”)
- Does not affect the rotation property (Can be seen by changing “ModifyBoneTest\Mode” to “Rotation”)
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Resolution Note:
Using a transform stream handle on a humanoid character limits the transform to what a humanoid can do, therefore scaling isn't possible.