Search Issue Tracker
Fixed
Fixed in 2021.3.35f1, 2022.3.19f1, 2023.2.8f1, 2023.3.0b4
Votes
0
Found in
2021.3.33f1
2022.3.15f1
2023.2.3f1
2023.3.0a18
Issue ID
UUM-59080
Regression
Yes
Transition animation stops after the transition ends when played in Preview
Reproduction steps:
1. Open the attached “BugRepro“ project
2. Open the “Assets/Scenes/Demo“ Scene
3. In the Hierarchy window, select the “ADC” GameObject
4. Open the Animator window (Window > Animation > Animator)
5. In the Animator window, select the transition between “Idle” State and “Attack“ State
6. In the Inspector window, play the Preview of the transition
Expected result: Both States' animation sequences and the transition are played
Actual result: Only the first State animation sequence and the transition is played
Reproducible with: 2021.3.31f1, 2021.3.33f1, 2022.3.15f1, 2023.2.3f1, 2023.3.0a18
Not reproducible with: 2021.3.30f1
Reproducible on: Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment