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Fatal "'.h' file not found" error is thrown when building Xcode project
How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings3. Enable "Create Xcode Project"4. Make sure t... Read more
[MacOS] Search field in the menu doesn't pop up when pressing the "⌘ + ⇧...
How to reproduce:1. Open a new Unity project2. Press the "⌘ + ⇧ + /" combination on the keyboard Expected result: Search field in th... Read more
[macOS] [Editor] [Player] Keypress is never cancelled if a system gestur...
This repros on BOTH THE EDITOR AND PLAYER. It requires a trackpad. Repro: 1) Open attached project and open SampleScene.Unity2) Open... Read more
[macOS] Window can't be opened from Help when Editor is open on secondar...
Reproduction steps:1. Open the user's attached project2. Move Unity Editor to the secondary monitor3. Open another program from the ... Read more
[macOS] Arrow keys don't work when navigating the Hierarchy, Project or ...
How to reproduce:1. Open the attached "NavigationBug" project2. Click "Favorites" in the Project tab3. Press the down arrow button o... Read more
"OpenGL is not supported on Apple Silicon chips" warning thrown when sel...
Reproduction steps:1. Create a new Unity project2. Go to Edit > Project Settings > Player3. In Player settings open "Other Set... Read more
[M1] Services and Asset store windows are blank/black
Reproduction steps:1. Open a new project2. Open Services window Expected result: Services window shows its componentsActual result: ... Read more
[M1] Crash when opening project
Reproduction steps:1. Open the user's attached project Expected result: The project opensActual result: Editor crashes Reproducible ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used