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[MacOS] Mouse cursor Y position is inverted when using Mouse.current.War...
How to reproduce: 1. Open the attached project (WarpCursorTest.zip) 2. Open Scenes/SampleScene 3. Enable "Maximize on Play" in the G... Read more
Build process succeeds when building without Bluetooth Usage Description...
Behavior for Bluetooth Permissions should be the same as Camera Permissions - if you're using Camera methods and its Usage Descripti... Read more
Build process succeeds when building without Microphone Usage Descriptio...
Behavior for Microphone Permissions should be the same as Camera Permissions - if you're using the Camera methods and its Usage Desc... Read more
[MacOS] Mouse cursor Y position is inverted when using Mouse.current.War...
How to reproduce: 1. Open the attached project (WarpCursorTest.zip) 2. Open Scenes/SampleScene 3. Enable "Maximize on Play" in the G... Read more
Unity "Compiling C# Scripts" dialog pops over all dialogs from all apps ...
When I context switch from editing C# code in a project back to Unity, the popup obscures all windows, not just Unity Read more
[Mac] Build throws an error when a native plugin .bundle file does not c...
Reproduction steps: 1. Open the attached project "BundleSigningTest.zip" 2. Go to File > Build settings 3. Build and Run the project... Read more
[Apple Silicon][Monterey] Shader compiler crash when launching project o...
Reproduction steps: 1. Open the attached user's project Expected result: The editor does not crash Actual result: The editor crashe... Read more
[macOS] Letterbox background changes color when resizing the Player window
How to reproduce: 1. Open the user-submitted project 2. Open the Project Settings window and navigate to Player settings (Edit > Pr... Read more
[M1] [MacOS] Editor crashes when entering Play mode in Oculus Lipsync scene
Reproduction steps: 1. Open the attached project ("1360912_TestProject.zip") 2. Open the "LipSync_Demo" scene 3. Enter Play mode -- ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow