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[M1] Crash when opening project
Reproduction steps: 1. Open the user's attached project Expected result: The project opens Actual result: Editor crashes Reproduci... Read more
[OSX] Build fullscreen mode fails to be exited and loses app focus if en...
To reproduce: 1. Open project 2. Build and run 3. Click green button in app top bar to enter fullscreen mode Expected: fullscreen m... Read more
[macOS] "Escape" symbol (⎋) is not displayed in the Editor
How to reproduce: 1. Open the SampleScene in the attached "case_1179677_MissingSymbol" project 2. Select "Test" GameObject in the Hi... Read more
[Metal] Stuttering happens when switch graphics API to automatic for Old...
Reproduction step: 1. Download and open attached project 2. Make sure that the graphics option "Auto Graphics API for Mac" is check... Read more
[2D] Sprite Editor Slice Type Dropdown is opening behind the Sprite Editor
[2D] Sprite Editor Slice Type Dropdown is opening behind the Sprite Editor. In Sprite Editor, Slice Type dropdown disappears if the... Read more
[Mac]Build Settings window doesn't minimize after minimizing the editor
Any undocked window doesn't minimize on minimizing the unity editor. When a window is opened and undocked, it doesn't minimize when ... Read more
[Support] Altering TimeScale on runtime will make devices unresponsive a...
How to reproduce: 1. Build and run the project on an iOS device or standalone -- Notice that the game gets frozen in the splash scre... Read more
[OSX] Input.GetKey() fails to detect keyboard input.
The input script has issue to detect keyboard input on OSX Editor and Player. The affected functions are: - Input.GetKey - Input.G... Read more
[MAC] The Windows that are behind the editor are not brought to the fron...
How to reproduce: 1. Create a new Project 2. Open the Project Settings Window 3. Resize the Editor Window so it is not Full Screen 4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed