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[macOS] Cursor size is not affected by Cursor.SetCursor
How to reproduce:1. Open attached project (CursorTooBig.zip)2. Open "SampleScene" Scene -> enter the Play Mode3. Exit the Play Mo... Read more
[macOS][2017.4] Empty error appears in the Console window when certain f...
How to reproduce:1. Download the tester-attached script(uv_anim.js)2. Create a new Unity project3. Import the downloaded script4. Se... Read more
[Metal] Semaphore.WaitForSignal goes up to 300ms when zooming in on a pr...
Steps to reproduce:1. Open attached "ZoomInBug.zip" project2. Open "Workshop set" prefab and zoom into it Expected result: Editor do... Read more
Cursor does not switch back to the custom cursor when the mouse is moved...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Build And Run the project (File > Build And Run)3. Observe the cu... Read more
[macOS] DisplayInfo.workArea ignores changes to dock size at runtime
Steps to reproduce:1. Open the attached project ("1354356.zip")2. Open "SampleScene"3. Build and run on standalone4. Try to change t... Read more
Garbage Collection does not finish when running the Editor through a Ter...
How to reproduce: 1. Extract the user-attached “unittesthang.zip” project ,2. Open the Terminal or Console on your OS 3. Run the Edi... Read more
macOS display doesn't go into Sleep Mode when the Editor is running
How to reproduce:1. Create and open a new project2. Wait ~10 minutes Expected result: After some time the macOS display goes into Sl... Read more
[Xcode] Bundle Identifier parts in Xcode project missing if they contain...
Steps to reproduce:1. Create a new project or open an existing one2. Use chinese characters for Product Name or Company Name (Edit -... Read more
Screen mode does not change when changing Screen.fullScreen value on Mac
How to reproduce:1. Download and open the user-submitted project2. Build and run the project3. Click "f" Expected result: Screen mod... Read more
[STW2019]Assertion failed on expression: '!m_IsUndoing' when pressing cm...
How to reproduce:1. Open the attached project2. Go to the Assets-> Sprites folder3. Select any sprite-> go to Import settings ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS