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macOS x64 + ARM64 builds fail with IL2CPP scripting backend
They fail with this error: Undefined symbols for architecture arm64: "_g_CodegenRegistration", referenced from: il2cpp::vm:... Read more
Unity editor windows switch macOS spaces when maximizing the Unity edito...
Reproduction steps: 1. Open the attached project (1321315_repro.zip) 2. Place the Unity editor window on the secondary monitor's des... Read more
[Mac] Video-heavy project does not get successfully imported when launch...
How to reproduce: 1. Download and extract the linked project 2. Launch it from the terminal using "<UNITY_PATH> -quit -batchmode -pr... Read more
[macOS] "Escape" symbol (⎋) is not displayed in the Editor
How to reproduce: 1. Open the SampleScene in the attached "case_1179677_MissingSymbol" project 2. Select "Test" GameObject in the Hi... Read more
[MacOS] When creating a new asset Unity shows the rename box over all pr...
How to reproduce: 1. Open the "New Unity Project.zip" 2. Create a new script 3. Name the new script Actual result: The rename box a... Read more
[MacOS] Shift selection throws ArgumentOutOfRangeException and doesn't s...
How to reproduce: 1. Open the "New Unity Project.zip" 2. Create few assets inside the project 3. Shift + Select all assets Actual r... Read more
[MacOS] The close window button (“x”) is missing in the Mac Editor
In 2017 LTS versions, the “x” button to close the window next to the minimise and full screen buttons is missing on MacOS. 1. Open ... Read more
[M1] [iOS] build fails in Xcode when launching from M1 Silicon Mac "fil...
Reproduction steps: 1. Create a new project 2. Build for iOS 3. Open the project generated in Xcode 4. Deploy to "My Mac (Designed ... Read more
[OSX] Artifacts after additively loading the scene when using Metal API
Steps to repro: 1. Open the attached project and 'Boot' scene on Mac machine with Metal API; 2. Enter Play mode; 3. In the Game view... Read more
[Input System][Mac] Display name of "a" key is uppercase, other ones are...
Repro assumes keyboard layout where "a" and "b" are in same position as US keyboard layout. 1. Open Input Debugger 2. Double-click ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file