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[Player] Build won't launch on Mac if its name includes '&' or '<' char...
Build won't launch on Mac if its name includes '&' or '<' character while generating the build. If the same build is renamed withou... Read more
Unity crashes when typing long Cangjie keyboard characters into the Inpu...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Type characters into the Inpu... Read more
[MacOS] Crash on -[CocoaMainMenu validateMenuItem:] when clicking on Men...
Reproduction steps: 1. Open the attached "TestLanguageCrash.zip" project 2. Go to Preferences -> Languages -> Editor Language 3. Sel... Read more
[MacOS] Crash due to "No valid pixelFormats set" assertion
Reproduction steps: 1. Open the attached project; 2. Build the project for macOS; 3. Launch the built project. Actual results: the ... Read more
[macOS][Fullscreen] Switching from fullscreen to windowed and then to fu...
Steps to reproduce: 1. Open attached project or create a new one 2. Build an empty scene for macOS standalone 3. Launch the build 4... Read more
[macOS] Destroying custom Editor window components causes crash at IMGUI...
How to reproduce: 1. Open Unity 2. Load user-submitted project('2dtoolkit.zip') 3. Select Window -> 1949 -> Level Editor 4. In the '... Read more
[OSX] Pressing CMD+Q multiple times opens multiple instances of 'Scenes ...
[OSX] Pressing CMD+Q multiple times opens multiple instances of 'Scenes have been modified' window To reproduce: 1. Create a new pr... Read more
[macOS] IL2CPP build closes on launch when its Product Name contains cer...
Reproduction steps: 1. Open the attached project "case_1296208" 2. Go to File > Build Settings, then Build And Run Expected result:... Read more
[macOS] Project either crashes or gets corrupted when being renamed whil...
How to reproduce: 1. Create a new project 2. While the project is opening rename the project folder Expected result: Either renami... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
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- Event.current.mousePosition has an offset of 1px along the y-axis in WebGL build when the mouse button is released