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[Linux] Creating certain template project fail during creation before Un...
Repro steps: 1. Create a new project using a template (3D(HDRP), 3D Sample Scene (HDRP), Cinematic Studio) Actual: The project does... Read more
New Input System's Input Actions windows's Binding Path dropdown is rend...
How to reproduce: 1. Create a new project 2. Install the new Input System and restart the Editor when prompted 3. In the Project pan... Read more
Previous field isn't being selected when Shift+Tab keybind is used
Reproduction steps: 1. Create a new Unity project 2. In the Hierarchy window select any GameObject 3. In the Inspector select any of... Read more
[Ubuntu] Crash reporter window layout items get truncated and layered ov...
Steps to reproduce: 0. Make sure to use display scaling on OS (Settings -> Displays -> Set Scale to 200%) 1. Open the attached proje... Read more
[Linux] High cpu usage on linux when player is in background
1. What happened When the linux player is in background, the player usage 100% cpu on one thread. 2. How can we reproduce it using ... Read more
[Linux] Package title and description aren't clearly seen in the PM on U...
Repro steps: 1. Create a new project 2. Open the Package Manager 3. Select a package from the available 4. Observe its details Expe... Read more
100% of one CPU core is used when running Linux build
How to reproduce: 1. Open the user's attached project 2. Build and run the project for Linux 3. Observe the Resources tab in System ... Read more
[Linux] Selecting Scene view tab maximizes the Game view when in Play mode
How to reproduce: 1. Open the user's attached project 2. Press the Play button 3. Press the Scene tab Expected result: the Scene vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values