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[Profiler][Linux] Multiple errors thrown on dragging the "Profiler" window
On dragging the "Profiler" window editor throws Multiple errors, refer to the attached video. Steps to Repro: 1. Create a new proje... Read more
[Linux] Input.mousePosition returns Infinity or NaN in fullscreen mode
Steps to reproduce: 1) Open the attached project. 2) Build for Linux. 3) Run the build in fullscreen mode. The output of Input.mous... Read more
[Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when ent...
How to reproduce: 1. Open the user attached project (My project.zip) 2. Make sure the "LEGO tutorial" scene is open 3. Enter Play Mo... Read more
[Linux] Crash on DebugStringToFile when starting Player due to an OpenSS...
Reproduction steps: 1. Download and open the attached project called "PitayaExample.zip" 2. Open the Example scene 3. Build and Run ... Read more
[Linux][macOS] MultiDisplay: Fullscreen window persists after exiting pl...
Per Evelina: 1. Set one Game view to Maximised 2. Set another Game view to Fullscreen on another screen 3. Enter Play Mode 4. So fa... Read more
[Linux Editor] Importing a project with MathNet library causes Unity to ...
1. Download & Open the project 2. Observe the crash after import is done Stack trace: #0 0x007fa7667f2ac0 in funlockfile #1 0x007... Read more
[.NET 4.6] StackOverflowException when using AudioFilters and OnAudioFil...
Steps to reproduce: 1. Download AudioFilters.zip 2. Build the project 3. Run the build with arguments: "-batchmode -nographics" Res... Read more
[Linux] Assets cannot be dragged to the Scene
How to reproduce: 1. Create new project 2. Create new Cube object 3. Make it a prefab 4. Drag prefab from Project tab to Scene Expe... Read more
[Linux] Motion Blur causing artifacts to appear on older quad primitive
When using motion blur with UDP I'm getting blue artefacts on the quad that holds the player scoreboard. If you add a new quad the a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP