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Linux Editor crashes at "__strtod_nan" when entering PlayMode
How to reproduce:1. Open the user attached project (UnityProject.zip)2. Open the "Simulation" scene from the "Assets/tds/_Scenes/Sim... Read more
Fullscreen Game View doesn't fill screen on 4k display
Only occurs when the display scale is above 200% in the system display settings.1. Open any project.2. In the Game window, set Enter... Read more
[Linux] Rotation, Rect and Scale tool gizmos and values register incorre...
Rotation, Rect and Scale tool gizmos and values register incorrectly when dragging the mouse outside of screen boundsSteps to reprod... Read more
Scene and asset changes not saved when "Verify Saving Assets" is enabled...
How to reproduce:1. Open the user attached project ("test20211114.zip")2. In the menu bar go to "Edit > Preferences..." and enabl... Read more
[Linux] Package name isn't displayed until it's expanded on Ubuntu 18.04
Repro steps:1. Create a new project2. Open the Package Manager3. Notice the last Package of the ones that are installed Actual: The ... Read more
New Input System's Input Actions windows's Binding Path dropdown is rend...
How to reproduce:1. Create a new project2. Install the new Input System and restart the Editor when prompted3. In the Project panel ... Read more
Previous field isn't being selected when Shift+Tab keybind is used
Reproduction steps:1. Create a new Unity project2. In the Hierarchy window select any GameObject3. In the Inspector select any of th... Read more
[Ubuntu] Crash reporter window layout items get truncated and layered ov...
Steps to reproduce:0. Make sure to use display scaling on OS (Settings -> Displays -> Set Scale to 200%)1. Open the attached p... Read more
[Linux] PC doesn't sleep when the Editor is open
Repro Steps:1. Change Gnome sleep timer to 60+ secondsgsettings set org.gnome.settings-daemon.plugins.power sleep-inactive-ac-timeou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes