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[.NET 4.6] StackOverflowException when using AudioFilters and OnAudioFil...
Steps to reproduce: 1. Download AudioFilters.zip 2. Build the project 3. Run the build with arguments: "-batchmode -nographics" Res... Read more
[Linux] controller mapping not matching other platforms
-e: see title, 360 controller mapping is different from windows standalone and editor -repro: --open attached project on windows --... Read more
[Linux Editor] .fbx models fail to import if normals need to be recalcul...
If the Mesh on a model has no normals, they are not recalculated and the model doesn't import properly. Steps to reproduce: 1) Crea... Read more
You cannot delete assets on a network drive in Linux
To reproduce (either do all a or all b steps): a1. Find a CIFS network share. a2. Mount it in linux, e.g. I used sudo mount -t cifs ... Read more
[Ubuntu 17.10] il2cpp.exe fails when building for WebGL
To reproduce: 1) Create new project 2) Build for WebGL il2cpp.exe will fail during the build process Reproduced in 2017.3.0f1, 201... Read more
[Linux editor] Unity crashes when selecting a different material for Skybox
Steps to reproduce: 1) Extract and open the project attached by user in Unity (TestScene.zip) 2) Go to Window > Lighting 3) Under 'E... Read more
Unity Server run time does not respond to SIGTERM and other linux signal...
How to reproduce: 1. Open the attached project (ApplicationQuit.zip) 2. Make sure the "SampleScene" is open 3. Press Ctrl+Shift+B to... Read more
[Linux Editor] Importing a project with MathNet library causes Unity to ...
1. Download & Open the project 2. Observe the crash after import is done Stack trace: #0 0x007fa7667f2ac0 in funlockfile #1 0x007... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow