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[Linux] Lights are flickering and shadows sometimes disappear
How to reproduce:1. Open the attached "Angialo.zip" Project2. Navigate to "Assets/Scenes" and open the "MainMenu.unity" Scene3. Ente... Read more
Invalid Depth format when RenderGraph and APV enabled with URP
How to reproduce:1. Open the attached project "URP_Empty_U6_12f1.zip"2. Dock the Game view window next to the Scene view window3. Pr... Read more
[UnifiedRayTracing] RayTracingRenderPipelineResources being internal pre...
Unity discussion link: https://discussions.unity.com/t/introducing-the-unifiedraytracing-api/1680597/35 Read more
"System.UnauthorizedAccessException" error appears when generating light...
Reproduction steps:1. Download, extract, and add the attached “repro_IN-89061.zip“ project to a Perforce workspace2. Open the “repro... Read more
Game View is flipped upside down when HDR Debug Mode is set any in the L...
Steps to reproduce: Create a 3D URP Sample Project Navigate to Window > Analysis > Rendering Debugger Choose Lighting and set ... Read more
Disabling all columns in Light Explorer throws “ArgumentException” error...
Steps to reproduce:1. Create new Unity project2. Open Light Explorer window (Window > Rendering > Light Explorer)3. Right-clic... Read more
APV Reflection Probe Normalization breaks when SSGI is enabled
How to reproduce:1. Open the “APV_SSGI_Bug.zip“ project2. Open the “OutdoorsScene“3. Toggle on the “SSGI“ GameObject in the Hierarch... Read more
NullReferenceException error is thrown after editing Light Probes in 3D ...
How to reproduce:1. Create a new project using the URP Sample project2. Open the “Assets/Scenes/Garden/GardenScene”3. In the Hierarc... Read more
"Bake Probe Volumes" button does not store that lights are baked
DescriptionA light has the property LightBakingOutput.isBaked that determines whether it has been baked or not (which is not the sam... Read more
Shadows of trees painted on the Terrain are incorrectly placed when the ...
How to reproduce:1. Open the “BugReporting” project2. Open the “SampleScene”3. Open the Lighting window (Window → Rendering → Lighti... Read more
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