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Fixed

Fixed in 2021.3.48f1, 2022.3.56f1, 6000.0.35f1, 6000.1.0b2

Votes

0

Found in

2021.3.43f1

2022.3.55f1

6000.0.17f1

6000.1.0a2

Issue ID

UUM-78866

Regression

No

Shadows of trees painted on the Terrain are incorrectly placed when the lighting is baked

-

How to reproduce:
1. Open the “BugReporting” project
2. Open the “SampleScene”
3. Open the Lighting window (Window → Rendering → Lighting)
4. Press the arrow button near the Generate Lighting button and select "Clear Baked Data"
5. Click on the Generate Lighting button
6. Observe the shadows on the Terrain

Expected result: Shadows are placed correctly near the trees
Actual result: Shadows are placed incorrectly

Reproducible in: 2021.3.43f1, 6000.0.17f1
Could not test with: 2022.3.44f1 (“Assertion failed on expression: 'probeSetData.identifier.IsValid()'“ error prevents to bake lighting)

Reproducible on: Windows 10
Not reproducible on: no other environment tested

Notes:
- Removing LOD component from “Tree01“ prefab solves the issue

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