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4
votes
Fixed

iOS - Audio won't play after receiving call

iOS

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Oct 19, 2012

-

Version/s: 4.0.0b11

Project attached To Reproduce: 1. Select Video. 2. Play it with any mode. 3. Wait till movie finishes. 4. Play audio. 5. Receive cal... Read more

0
votes
Postponed

[Performance] Mesh.DrawVBO spike on iOS when mesh becomes first time vis...

iOS

-

Oct 24, 2012

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Version/s: 4.0.0f1

To reproduce: 1. How to get project info in edit 2. Build project to iOS with profiling 3. Copy Quest to Xcode Data folder 4. Run pr... Read more

0
votes
Fixed

Consistent warning in Xcode claiming iPhone5 launch image is missing

iOS

-

Oct 30, 2012

-

Version/s: 4.0.0f2

To reproduce: 1. Build and run on iOS 2. Warning will be present in Xcode Read more

0
votes
Won't Fix

Does not build for iOS. Cross compilation job Assembly-CSharp.dll failed.

iOS

-

Oct 31, 2012

-

Version/s: 3.5.6f4

To reproduce: 1. Open project MathMatch 2. Build for iOS Read more

2
votes
Not Reproducible

After starting to record with microphone,any other audio playback volume...

iOS

-

Oct 31, 2012

-

Version/s: 4.0.0f2

OS microphone recording volume is very low. To reproduce: 1) Record an sample with on iOS. 2) Playback, you'll see that recorded v... Read more

0
votes
Fixed
0
votes
Fixed

UdpClient instance is "corrupted" when iOS device suspended by "power" b...

iOS

-

Dec 25, 2012

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Version/s: 4.0.0f7

To reproduce: -Create empty Unity project, create empty scene, attach the example script to gameobject and run on iOS device. -Tap o... Read more

0
votes
Fixed

iOS Simulator always displays "Development Build"

iOS

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Jan 20, 2013

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Version/s: 4.0.1f2

To reproduce: 1. Create new project 2. Select Simulator SDK 3. Build and run on iOS 4. "Development Build" label is displayed even i... Read more

0
votes
Won't Fix

Automatic deserialization doesn't work on iOS

iOS

-

Jan 22, 2013

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Version/s: 4.0.0f7

To reproduce: 1. Open project XMLTest 2. Open scene main 3. Assign data as LocalXML in GameObject 4. Build and run for iOS Read more

0
votes
Not Reproducible

Memory is not cleaned up after loading empty scene

iOS

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Jan 23, 2013

-

Version/s: 4.1.0b2

Memory is not cleaned up when after loading empty scene (with a single script that on start uses: Resources.UnloadAnusedAssets(); Sy... Read more

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