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[iOS] Social.ReportProgress is not working
To Reproduce: 1. Open and build the project GameCenterTest.zip.2. Make sure that that everything is correctly set up for Game Center... Read more
[iOS] Screen.orientation returns wrong values when switching from Landsc...
Steps to reproduce: Open attached project (ScreenOrientationTest.zip) Switch target platform to iOS and make a build Open Xcode proj... Read more
"Development build" option causes stuttering performance jumps on iOS 5.1
To reproduce:1. Open project2. Build and run for iOS 5.1 with development build enabled3. Change appcontroller4. Notice stuttering o... Read more
-e MSAA is very slow on iOS
With MSAA 2x enabled on iPad 4, a lot of time is spent here: msaa-resolve> min: 23.5 max: 44.7 avg: 35.9 Is this expected? Read more
[Performance] Mesh.DrawVBO spike on iOS when mesh becomes first time vis...
To reproduce:1. How to get project info in edit2. Build project to iOS with profiling3. Copy Quest to Xcode Data folder4. Run projec... Read more
Can't load levels on iOS with Application.LoadLevelAdditiveAsync
Can't load more than 241 level with Application.LoadLevelAdditiveAsync. After loading 242 levels, application throws: "Could not ope... Read more
iOS: Strings appear missing in prefab - causes crash on load
It appears from discussion with user that adding new variables to a script, which is on a prefab that later is built to an asset bun... Read more
Automatic deserialization doesn't work on iOS
To reproduce:1. Open project XMLTest2. Open scene main3. Assign data as LocalXML in GameObject4. Build and run for iOS Read more
Going from minimal video player controls to full results in a black scre...
To reproduce:1. Open project AutoRotation_copy2. Build and run on iOS73. Press on ControlMode.Minimal4. Press arrows to change to fu... Read more
MonoBehaviour.OnApplicationFocus not supported on iOS
To Reproduce:1. Open the attached Project. Build & Run to the device. Expected:1. Every call to MonoBehaviour.OnApplicationFocus... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS